GRIM: Image format must match internalformat for sprites too (ES2)
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@ -1066,6 +1066,7 @@ void GfxOpenGLS::drawSprite(const Sprite *sprite) {
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extraMatrix.transpose();
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_spriteProgram->setUniform("extraMatrix", extraMatrix);
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_spriteProgram->setUniform("textured", GL_TRUE);
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_spriteProgram->setUniform("swapRandB", _selectedTexture->_colorFormat == BM_BGRA || _selectedTexture->_colorFormat == BM_BGR888);
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_spriteProgram->setUniform("isBillboard", GL_TRUE);
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_spriteProgram->setUniform("lightsEnabled", false);
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if (g_grim->getGameType() == GType_GRIM) {
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