BACKENDS: All backends use _savefileManager now, adapt OSystem accordingly
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2 changed files with 11 additions and 6 deletions
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@ -1042,7 +1042,9 @@ public:
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* and other modifiable persistent game data. For more information,
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* refer to the SaveFileManager documentation.
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*/
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virtual Common::SaveFileManager *getSavefileManager();
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inline Common::SaveFileManager *getSavefileManager() {
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return _savefileManager;
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}
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/**
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* Returns the FilesystemFactory object, depending on the current architecture.
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