HUGO: Some more renaming
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parent
9bc0591825
commit
998448128c
7 changed files with 159 additions and 159 deletions
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@ -81,16 +81,16 @@ void FileManager_v2d::readBackground(const int screenIndex) {
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_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
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sceneBlock_t sceneBlock; // Read a database header entry
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sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock.b_off = _sceneryArchive1.readUint32LE();
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sceneBlock.b_len = _sceneryArchive1.readUint32LE();
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sceneBlock.o_off = _sceneryArchive1.readUint32LE();
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sceneBlock.o_len = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
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sceneBlock._scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock._scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock._b_off = _sceneryArchive1.readUint32LE();
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sceneBlock._b_len = _sceneryArchive1.readUint32LE();
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sceneBlock._o_off = _sceneryArchive1.readUint32LE();
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sceneBlock._o_len = _sceneryArchive1.readUint32LE();
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sceneBlock._ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock._ob_len = _sceneryArchive1.readUint32LE();
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_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
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_sceneryArchive1.seek(sceneBlock._scene_off, SEEK_SET);
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// Read the image into dummy seq and static dib_a
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seq_t *dummySeq; // Image sequence structure for Read_pcx
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@ -108,28 +108,28 @@ void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t ove
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_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
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sceneBlock_t sceneBlock; // Database header entry
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sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock.b_off = _sceneryArchive1.readUint32LE();
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sceneBlock.b_len = _sceneryArchive1.readUint32LE();
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sceneBlock.o_off = _sceneryArchive1.readUint32LE();
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sceneBlock.o_len = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
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sceneBlock._scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock._scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock._b_off = _sceneryArchive1.readUint32LE();
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sceneBlock._b_len = _sceneryArchive1.readUint32LE();
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sceneBlock._o_off = _sceneryArchive1.readUint32LE();
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sceneBlock._o_len = _sceneryArchive1.readUint32LE();
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sceneBlock._ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock._ob_len = _sceneryArchive1.readUint32LE();
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uint32 i = 0;
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switch (overlayType) {
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case kOvlBoundary:
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_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
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i = sceneBlock.b_len;
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_sceneryArchive1.seek(sceneBlock._b_off, SEEK_SET);
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i = sceneBlock._b_len;
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break;
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case kOvlOverlay:
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_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
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i = sceneBlock.o_len;
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_sceneryArchive1.seek(sceneBlock._o_off, SEEK_SET);
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i = sceneBlock._o_len;
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break;
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case kOvlBase:
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_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
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i = sceneBlock.ob_len;
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_sceneryArchive1.seek(sceneBlock._ob_off, SEEK_SET);
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i = sceneBlock._ob_len;
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break;
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default:
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error("Bad overlayType: %d", overlayType);
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