Started using game-specific flags and removed/replaced some SCI version checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag - The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag - Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag - Removed the leftover min_version and max_version variables from gamestate - Cleaned up kGetTime() a bit svn-id: r40552
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17 changed files with 80 additions and 167 deletions
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@ -109,7 +109,7 @@ bool Console::cmdGetVersion(int argc, const char **argv) {
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bool Console::cmdSelectors(int argc, const char **argv) {
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Common::StringList selectorNames;
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if (!vocabulary_get_snames(_vm->getResMgr(), _vm->getVersion(), selectorNames)) {
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if (!vocabulary_get_snames(_vm->getResMgr(), (_vm->getFlags() & GF_SCI0_OLD), selectorNames)) {
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DebugPrintf("No selector name table found!\n");
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return true;
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}
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