Started using game-specific flags and removed/replaced some SCI version checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag - The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag - Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag - Removed the leftover min_version and max_version variables from gamestate - Cleaned up kGetTime() a bit svn-id: r40552
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17 changed files with 80 additions and 167 deletions
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@ -100,8 +100,6 @@ EngineState::EngineState() : _dirseeker(this) {
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version_lock_flag = 0;
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version = 0;
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max_version = 0;
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min_version = 0;
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_fileHandles.resize(5);
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