Started using game-specific flags and removed/replaced some SCI version checks with flags.

- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit

svn-id: r40552
This commit is contained in:
Filippos Karapetis 2009-05-14 09:12:27 +00:00
parent 2ca7605050
commit 999d46b241
17 changed files with 80 additions and 167 deletions

View file

@ -100,8 +100,6 @@ EngineState::EngineState() : _dirseeker(this) {
version_lock_flag = 0;
version = 0;
max_version = 0;
min_version = 0;
_fileHandles.resize(5);