More OpenGL updates, patch #628356

Make sure simon debug is enabled by default

svn-id: r5310
This commit is contained in:
Travis Howell 2002-10-25 14:56:58 +00:00
parent da131f8256
commit 99c8889bba
3 changed files with 39 additions and 35 deletions

View file

@ -36,7 +36,7 @@ DEFINES += -DCOMPRESSED_SOUND_FILE
LIBS += -lmad LIBS += -lmad
# Uncomment this to activate extended debugging support in Simon # Uncomment this to activate extended debugging support in Simon
#DEFINES += -DSIMONDEBUG DEFINES += -DSIMONDEBUG
# Concat DEFINES and INCLUDES to for the CPPFLAGS # Concat DEFINES and INCLUDES to for the CPPFLAGS
CPPFLAGS= $(DEFINES) $(INCLUDES) CPPFLAGS= $(DEFINES) $(INCLUDES)

View file

@ -34,6 +34,7 @@
#define FB2GL_AUDIO 8 // Activate SDL Audio #define FB2GL_AUDIO 8 // Activate SDL Audio
#define FB2GL_PITCH 16 // On fb2l_update, use pitch (else bytes per pixel) #define FB2GL_PITCH 16 // On fb2l_update, use pitch (else bytes per pixel)
#define FB2GL_EXPAND 32 // Create a RGB fb with the color lookup table #define FB2GL_EXPAND 32 // Create a RGB fb with the color lookup table
#define FB2GL_16BIT 64 // 16 BIT Color Depth
// This extension isn't defined in OpenGL 1.1 // This extension isn't defined in OpenGL 1.1
#ifndef GL_EXT_paletted_texture #ifndef GL_EXT_paletted_texture
@ -183,13 +184,14 @@ int FB2GL::init(int width, int height, int xfix, int yfix, char _flags)
flags = _flags; flags = _flags;
// Fullscreen? // Fullscreen?
if ((flags & FB2GL_FS) && !screen) { if (!screen) {
screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_FULLSCREEN); screen = SDL_SetVideoMode(width, height, (flags & FB2GL_16BIT? 16: 0),
} SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER |
else if (!screen) { (flags & FB2GL_FS? SDL_FULLSCREEN: 0));
screen = SDL_SetVideoMode(width, height, 0, SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER);
} }
fprintf(stderr,"Screen BitsPerPixel: %d\n",screen->format->BitsPerPixel);
if (!screen) { if (!screen) {
fprintf(stderr, "Couldn't start video res %dx%d\n", width, height); fprintf(stderr, "Couldn't start video res %dx%d\n", width, height);
return 0; return 0;

View file

@ -55,8 +55,8 @@ public:
protected: protected:
FB2GL fb2gl; FB2GL fb2gl;
SDL_Surface *glEnd; // Black rectangle at end of the GL screen SDL_Surface *tmpSurface; // Used for black rectangles blitting
SDL_Rect blackrect2; // Needed for blitting the above surface SDL_Rect tmpBlackRect; // Black rectangle at end of the GL screen
typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height); uint8 *dstPtr, uint32 dstPitch, int width, int height);
@ -208,6 +208,14 @@ void OSystem_SDL_Normal::undraw_mouse() {
} }
void OSystem_SDL_Normal::load_gfx_mode() { void OSystem_SDL_Normal::load_gfx_mode() {
uint32 Rmask, Gmask, Bmask, Amask;
// I have to force 16 bit color depth with 565 ordering
// SDL_SetVideoMode sometimes doesn't accept your color depth definition
Rmask = 0xF800; // 5
Gmask = 0x07E0; // 6
Bmask = 0x001F; // 5
Amask = 0;
_forceFull = true; _forceFull = true;
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
_scaleFactor = 2; _scaleFactor = 2;
@ -228,15 +236,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
// Create the surface that contains the scaled graphics in 16 bit mode // Create the surface that contains the scaled graphics in 16 bit mode
// //
// SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); int gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_16BIT;
// if (fb2gl.screen->format->Rmask == 0x7C00)
// SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
// else
// SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 );
// SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
// SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
int gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_EXPAND;
if (_full_screen) gl_flags |= (FB2GL_FS); if (_full_screen) gl_flags |= (FB2GL_FS);
// 640x480 screen resolution // 640x480 screen resolution
fb2gl.init(640,480,0,_screenStart? 15: 70,gl_flags); fb2gl.init(640,480,0,_screenStart? 15: 70,gl_flags);
@ -252,24 +252,26 @@ void OSystem_SDL_Normal::load_gfx_mode() {
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
fb2gl.screen->format->Rmask, Rmask,
fb2gl.screen->format->Gmask, Gmask,
fb2gl.screen->format->Bmask, Bmask,
fb2gl.screen->format->Amask); Amask);
glEnd = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, fprintf(stderr,"bits: %d\n",sdl_tmpscreen->format->BitsPerPixel);
tmpSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth,
// 320x256 texture (black end) // 320x256 texture (black end)
256-_screenHeight-_screenStart, 256-_screenHeight-_screenStart,
16, 16,
fb2gl.screen->format->Rmask, Rmask,
fb2gl.screen->format->Gmask, Gmask,
fb2gl.screen->format->Bmask, Bmask,
fb2gl.screen->format->Amask); Amask);
blackrect2.x = 0; tmpBlackRect.x = 0;
blackrect2.y = 0; tmpBlackRect.y = 0;
blackrect2.w = _screenWidth; tmpBlackRect.w = _screenWidth;
blackrect2.h = 256-_screenHeight-_screenStart; tmpBlackRect.h = 256-_screenHeight-_screenStart;
if (sdl_tmpscreen == NULL) if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed"); error("sdl_tmpscreen failed");
@ -305,9 +307,9 @@ void OSystem_SDL_Normal::update_screen() {
// If the shake position changed, fill the dirty area with blackness // If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) { if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, _screenStart, _screenWidth, _newShakePos+_screenStart}; SDL_Rect blackrect = {0, _screenStart, _screenWidth, _newShakePos+_screenStart};
SDL_FillRect(sdl_tmpscreen, &blackrect, 0);
fb2gl.blit16(sdl_tmpscreen,1,&blackrect,0,0); SDL_FillRect(tmpSurface, &blackrect, 0);
fb2gl.blit16(tmpSurface,1,&blackrect,0,0);
_currentShakePos = _newShakePos; _currentShakePos = _newShakePos;
@ -362,8 +364,8 @@ void OSystem_SDL_Normal::update_screen() {
_currentShakePos+_screenStart); _currentShakePos+_screenStart);
SDL_FillRect(glEnd, &blackrect2, 0); SDL_FillRect(tmpSurface, &tmpBlackRect, 0);
fb2gl.blit16(glEnd,1,&blackrect2,0,_screenHeight+_screenStart); fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,_screenHeight+_screenStart);
fb2gl.display(); fb2gl.display();
} }