GUI: Fix implicit signed to unsigned conversion warnings for some compilers.

svn-id: r55313
This commit is contained in:
Johannes Schickel 2011-01-18 21:03:13 +00:00
parent 0761ab7b3a
commit 99f62728a3

View file

@ -188,8 +188,8 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// Language popup
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"), Common::UNK_LANG);
_langPopUp->appendEntry("", Common::UNK_LANG);
_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
@ -373,7 +373,7 @@ void EditGameDialog::open() {
if (ConfMan.hasKey("language", _domain)) {
_langPopUp->setSelectedTag(lang);
} else {
_langPopUp->setSelectedTag(Common::UNK_LANG);
_langPopUp->setSelectedTag((uint32)Common::UNK_LANG);
}
if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable