Lots of MM NES changes from Quietust and me
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
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8 changed files with 116 additions and 77 deletions
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@ -343,8 +343,8 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
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_cursor.hotspotY = 0;
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byte *dst = _grabbedCursor;
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byte *src = &_NESCostumeGfx[0][0xfa * 16];
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byte *palette = getResourceAddress(rtCostume, 35) + 2;
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byte *src = &_NESPatTable[0][0xfa * 16];
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byte *palette = _NESPalette[1];
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for (i = 0; i < 8; i++) {
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byte c0 = src[i];
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