got rid of UNIX_X11 - instead, use UNIX + X11_BACKEND
svn-id: r4632
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parent
0ee70aae3a
commit
9ad01eba91
5 changed files with 21 additions and 16 deletions
13
main.cpp
13
main.cpp
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@ -39,13 +39,18 @@ SoundMixer *g_mixer;
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Config * scummcfg;
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#if defined(MACOSX) && defined(UNIX)
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#if defined(QTOPIA)
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// FIXME - why exactly is this needed?
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extern "C" int main(int argc, char *argv[]);
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#endif
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#if defined(MACOSX) || defined(QTOPIA)
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#include <SDL.h>
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#elif !defined(__MORPHOS__)
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#undef main
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#endif
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#if defined(UNIX) || defined(UNIX_X11)
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#if defined(UNIX)
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#include <sys/param.h>
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#ifndef MAXPATHLEN
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#define MAXPATHLEN 256
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@ -55,7 +60,7 @@ Config * scummcfg;
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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#if defined(UNIX) || defined(UNIX_X11)
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#if defined(UNIX)
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#include <signal.h>
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#ifndef SCUMM_NEED_ALIGNMENT
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@ -144,7 +149,7 @@ game settings!
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dc_init_hardware();
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#endif
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#if defined(UNIX) || defined(UNIX_X11)
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#if defined(UNIX)
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char scummhome[MAXPATHLEN];
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if(getenv("HOME") != NULL)
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sprintf(scummhome,"%s/%s", getenv("HOME"), DEFAULT_CONFIG_FILE);
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