SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
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cf76576035
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9ada143d14
9 changed files with 76 additions and 62 deletions
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@ -500,7 +500,7 @@ void ScalpelUserInterface::examine() {
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scene.startCAnim(_cNum, canimSpeed);
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} else if (obj._lookPosition.y != 0) {
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// Need to walk to the object to be examined
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people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing);
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people.walkToCoords(obj._lookPosition, obj._lookFacing);
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}
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if (!talk._talkToAbort) {
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@ -2158,7 +2158,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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Common::Point pt(-1, -1);
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Point32 pt(-1, -1);
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if (objNum >= 1000)
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// Ignore actions done on characters
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@ -2197,7 +2197,7 @@ void ScalpelUserInterface::checkAction(ActionType &action, const char *const mes
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}
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}
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} else {
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pt = Common::Point(-1, -1);
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pt = Point32(-1, -1);
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dir = -1;
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}
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