Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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parent
87917e06d9
commit
9b160804ab
97 changed files with 293 additions and 272 deletions
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@ -965,7 +965,7 @@ void AGOSEngine::writeVariable(uint16 variable, uint16 contents) {
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int AGOSEngine::runScript() {
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bool flag;
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if (quit())
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if (shouldQuit())
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return 1;
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do {
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@ -1010,9 +1010,9 @@ int AGOSEngine::runScript() {
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error("Invalid opcode '%d' encountered", _opcode);
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executeOpcode(_opcode);
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} while (getScriptCondition() != flag && !getScriptReturn() && !quit());
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} while (getScriptCondition() != flag && !getScriptReturn() && !shouldQuit());
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return (quit()) ? 1 : getScriptReturn();
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return (shouldQuit()) ? 1 : getScriptReturn();
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}
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Child *nextSub(Child *sub, int16 key) {
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@ -1066,7 +1066,7 @@ void AGOSEngine::waitForSync(uint a) {
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_exitCutscene = false;
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_rightButtonDown = false;
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while (_vgaWaitFor != 0 && !quit()) {
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while (_vgaWaitFor != 0 && !shouldQuit()) {
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if (_rightButtonDown) {
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if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
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skipSpeech();
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