Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit

svn-id: r34700
This commit is contained in:
Max Horn 2008-09-30 12:27:38 +00:00
parent 87917e06d9
commit 9b160804ab
97 changed files with 293 additions and 272 deletions

View file

@ -965,7 +965,7 @@ void AGOSEngine::writeVariable(uint16 variable, uint16 contents) {
int AGOSEngine::runScript() {
bool flag;
if (quit())
if (shouldQuit())
return 1;
do {
@ -1010,9 +1010,9 @@ int AGOSEngine::runScript() {
error("Invalid opcode '%d' encountered", _opcode);
executeOpcode(_opcode);
} while (getScriptCondition() != flag && !getScriptReturn() && !quit());
} while (getScriptCondition() != flag && !getScriptReturn() && !shouldQuit());
return (quit()) ? 1 : getScriptReturn();
return (shouldQuit()) ? 1 : getScriptReturn();
}
Child *nextSub(Child *sub, int16 key) {
@ -1066,7 +1066,7 @@ void AGOSEngine::waitForSync(uint a) {
_exitCutscene = false;
_rightButtonDown = false;
while (_vgaWaitFor != 0 && !quit()) {
while (_vgaWaitFor != 0 && !shouldQuit()) {
if (_rightButtonDown) {
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
skipSpeech();