Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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87917e06d9
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97 changed files with 293 additions and 272 deletions
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@ -60,13 +60,13 @@ bool Introduction::showScreen(uint16 screenId, uint16 paletteId, uint16 delaySiz
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screen.update();
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Palette p(paletteId);
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if (LureEngine::getReference().quit()) return true;
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if (LureEngine::getReference().shouldQuit()) return true;
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if (isEGA) screen.setPalette(&p);
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else screen.paletteFadeIn(&p);
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bool result = interruptableDelay(delaySize);
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if (LureEngine::getReference().quit()) return true;
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if (LureEngine::getReference().shouldQuit()) return true;
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if (!isEGA)
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screen.paletteFadeOut();
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@ -84,7 +84,7 @@ bool Introduction::interruptableDelay(uint32 milliseconds) {
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if (events.interruptableDelay(milliseconds)) {
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if (events.type() == Common::EVENT_KEYDOWN)
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return events.event().kbd.keycode == 27;
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else if (LureEngine::getReference().quit())
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else if (LureEngine::getReference().shouldQuit())
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return true;
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else if (events.type() == Common::EVENT_LBUTTONDOWN)
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return false;
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