Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit

svn-id: r34700
This commit is contained in:
Max Horn 2008-09-30 12:27:38 +00:00
parent 87917e06d9
commit 9b160804ab
97 changed files with 293 additions and 272 deletions

View file

@ -136,7 +136,7 @@ int LureEngine::go() {
CopyProtectionDialog *dialog = new CopyProtectionDialog();
bool result = dialog->show();
delete dialog;
if (quit())
if (shouldQuit())
return 0;
if (!result)
@ -153,7 +153,7 @@ int LureEngine::go() {
}
// Play the game
if (!quit()) {
if (!shouldQuit()) {
// Play the game
Sound.loadSection(Sound.isRoland() ? ROLAND_MAIN_SOUND_RESOURCE_ID : ADLIB_MAIN_SOUND_RESOURCE_ID);
gameInstance->execute();