Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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97 changed files with 293 additions and 272 deletions
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@ -221,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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anim->show();
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if (!events.interruptableDelay(30000)) {
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// No key yet pressed, so keep waiting
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while (Sound.musicInterface_CheckPlaying(6) && !engine.quit()) {
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while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
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if (events.interruptableDelay(20))
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break;
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}
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