Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
center" svn-id: r24664
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2 changed files with 10 additions and 3 deletions
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@ -41,7 +41,7 @@
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namespace Saga {
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HitZone::HitZone(MemoryReadStreamEndian *readStream, int index): _index(index) {
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HitZone::HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber): _index(index) {
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int i, j;
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HitZone::ClickArea *clickArea;
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Point *point;
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@ -74,6 +74,13 @@ HitZone::HitZone(MemoryReadStreamEndian *readStream, int index): _index(index) {
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point = &clickArea->points[j];
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point->x = readStream->readSint16();
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point->y = readStream->readSint16();
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// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
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// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
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// for exit area are little taller (y = 123) and thus Riff goes to exit
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// when clicked on barrel of nails.
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if (sceneNumber == 18 && index == 0 && i == 0 && j == 0 && point->y == 123)
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point->y = 129;
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}
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}
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}
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@ -198,7 +205,7 @@ void ObjectMap::load(const byte *resourcePointer, size_t resourceLength) {
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}
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for (i = 0; i < _hitZoneListCount; i++) {
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_hitZoneList[i] = new HitZone(&readS, i);
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_hitZoneList[i] = new HitZone(&readS, i, _vm->_scene->currentSceneNumber());
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}
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}
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