SAGA2: Rename loadsave.* to saveload.*
In order to be consistent with other engines
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6 changed files with 5 additions and 5 deletions
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@ -41,7 +41,7 @@
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#include "saga2/display.h"
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#include "saga2/tower.h"
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#include "saga2/tromode.h"
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#include "saga2/loadsave.h"
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#include "saga2/saveload.h"
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#include "saga2/gamerate.h"
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#include "saga2/msgbox.h"
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@ -30,7 +30,6 @@ MODULE_OBJS := \
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interp.o \
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intrface.o \
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loadmsg.o \
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loadsave.o \
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magic.o \
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main.o \
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mainmap.o \
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@ -55,6 +54,7 @@ MODULE_OBJS := \
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rect.o \
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saga2.o \
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sagafunc.o \
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saveload.o \
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sensor.o \
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shorten.o \
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speech.o \
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@ -25,7 +25,7 @@
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*/
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#include "saga2/saga2.h"
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#include "saga2/loadsave.h"
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#include "saga2/saveload.h"
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#include "saga2/objects.h"
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#include "saga2/tile.h"
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#include "saga2/script.h"
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@ -37,7 +37,7 @@
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#include "saga2/mouseimg.h"
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#include "saga2/patrol.h"
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#include "saga2/weapons.h"
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#include "saga2/loadsave.h"
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#include "saga2/saveload.h"
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#include "saga2/display.h"
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#include "saga2/tile.h"
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@ -31,7 +31,7 @@
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#include "saga2/intrface.h"
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#include "saga2/grequest.h"
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#include "saga2/gtextbox.h"
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#include "saga2/loadsave.h"
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#include "saga2/saveload.h"
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#include "saga2/script.h"
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#include "saga2/audio.h"
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