SAGA2: Rename loadsave.* to saveload.*

In order to be consistent with other engines
This commit is contained in:
Eugene Sandulenko 2021-07-12 17:11:09 +02:00
parent 24fa43f2ce
commit 9b8635ff80
No known key found for this signature in database
GPG key ID: 014D387312D34F08
6 changed files with 5 additions and 5 deletions

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@ -41,7 +41,7 @@
#include "saga2/display.h"
#include "saga2/tower.h"
#include "saga2/tromode.h"
#include "saga2/loadsave.h"
#include "saga2/saveload.h"
#include "saga2/gamerate.h"
#include "saga2/msgbox.h"

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@ -30,7 +30,6 @@ MODULE_OBJS := \
interp.o \
intrface.o \
loadmsg.o \
loadsave.o \
magic.o \
main.o \
mainmap.o \
@ -55,6 +54,7 @@ MODULE_OBJS := \
rect.o \
saga2.o \
sagafunc.o \
saveload.o \
sensor.o \
shorten.o \
speech.o \

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@ -25,7 +25,7 @@
*/
#include "saga2/saga2.h"
#include "saga2/loadsave.h"
#include "saga2/saveload.h"
#include "saga2/objects.h"
#include "saga2/tile.h"
#include "saga2/script.h"

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@ -37,7 +37,7 @@
#include "saga2/mouseimg.h"
#include "saga2/patrol.h"
#include "saga2/weapons.h"
#include "saga2/loadsave.h"
#include "saga2/saveload.h"
#include "saga2/display.h"
#include "saga2/tile.h"

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@ -31,7 +31,7 @@
#include "saga2/intrface.h"
#include "saga2/grequest.h"
#include "saga2/gtextbox.h"
#include "saga2/loadsave.h"
#include "saga2/saveload.h"
#include "saga2/script.h"
#include "saga2/audio.h"