AVALANCHE: move some engine init instructions to Gyro
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6 changed files with 32 additions and 29 deletions
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@ -430,7 +430,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
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synchronize(sz);
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delete f;
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_gyro->isLoaded = true;
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_gyro->_isLoaded = true;
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_gyro->_seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
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if (_gyro->_holdTheDawn) {
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