AVALANCHE: move some engine init instructions to Gyro

This commit is contained in:
Strangerke 2013-09-18 08:00:30 +02:00
parent 8be433b960
commit 9ba81f6097
6 changed files with 32 additions and 29 deletions

View file

@ -430,7 +430,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
synchronize(sz);
delete f;
_gyro->isLoaded = true;
_gyro->_isLoaded = true;
_gyro->_seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
if (_gyro->_holdTheDawn) {