AVALANCHE: move some engine init instructions to Gyro
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parent
8be433b960
commit
9ba81f6097
6 changed files with 32 additions and 29 deletions
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@ -430,7 +430,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
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synchronize(sz);
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delete f;
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_gyro->isLoaded = true;
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_gyro->_isLoaded = true;
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_gyro->_seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
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if (_gyro->_holdTheDawn) {
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@ -125,34 +125,22 @@ void Avalot::handleKeyDown(Common::Event &event) {
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}
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void Avalot::setup() {
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_vm->_gyro->_mouse = _vm->_gyro->kMouseStateNo;
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_vm->_gyro->_letMeOut = false;
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_vm->_gyro->init();
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_vm->_scrolls->resetScroll();
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CursorMan.showMouse(true);
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_vm->_gyro->_holdTheDawn = true;
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_vm->_lucerna->dusk();
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_vm->_gyro->_currentMouse = 177;
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_vm->_gyro->setMousePointerWait();
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_vm->_gyro->_dropsOk = true;
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_vm->_gyro->_mouseText = "";
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_vm->_lucerna->loadDigits();
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_vm->_gyro->_cheat = false;
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_vm->_gyro->_cp = 0;
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_vm->_parser->_inputTextPos = 0;
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_vm->_parser->_quote = true;
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_vm->_gyro->_ledStatus = 177;
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_vm->_gyro->_defaultLed = 2;
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// TSkellern = 0; Replace with a more local variable sometime
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_vm->_animation->_direction = Animation::kDirStopped;
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_vm->_gyro->_enidFilename = ""; // Undefined.
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_vm->_lucerna->drawToolbar();
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_vm->_scrolls->setReadyLight(2);
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for (int i = 0; i < 3; i++)
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_vm->_gyro->_scoreToDisplay[i] = -1; // Impossible digits.
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_vm->_animation->_direction = Animation::kDirStopped;
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_vm->_animation->loadAnims();
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_vm->_gyro->_holdTheDawn = false;
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_vm->_lucerna->dawn();
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_vm->_parser->_cursorState = false;
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_vm->_parser->cursorOn();
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@ -168,7 +156,7 @@ void Avalot::setup() {
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_vm->loadGame(loadSlot);
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} else {
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_vm->_gyro->isLoaded = false; // Set to true in _vm->loadGame().
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_vm->_gyro->_isLoaded = false; // Set to true in _vm->loadGame().
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_vm->_gyro->newGame(); // No game was requested- load the default.
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_vm->_gyro->_soundFx = !_vm->_gyro->_soundFx;
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@ -592,4 +592,24 @@ void Gyro::hangAroundForAWhile() {
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slowDown();
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}
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void Gyro::init() {
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_mouse = kMouseStateNo;
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_letMeOut = false;
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_holdTheDawn = true;
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_currentMouse = 177;
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_dropsOk = true;
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_mouseText = "";
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_cheat = false;
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_cp = 0;
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_ledStatus = 177;
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_defaultLed = 2;
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_enidFilename = ""; // Undefined.
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for (int i = 0; i < 3; i++)
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_scoreToDisplay[i] = -1; // Impossible digits.
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_holdTheDawn = false;
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setMousePointerWait();
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CursorMan.showMouse(true);
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}
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} // End of namespace Avalanche
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@ -42,7 +42,6 @@
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namespace Avalanche {
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class AvalancheEngine;
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static const byte kObjectNum = 18; // always preface with a #
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static const int16 kCarryLimit = 12; // carry limit
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@ -187,11 +186,8 @@ public:
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static const int16 kXW = 30;
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static const int16 kYW = 36; // x width & y whatsit
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static const int16 kMargin = 5;
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static const MouseHotspotType kMouseHotSpots[9];
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static const int16 kMaxSprites = 2; // Current max no. of sprites.
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// For Thinkabout:
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@ -363,11 +359,9 @@ public:
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byte _lastPerson; // Last person to have been selected using the People menu.
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bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites.
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bool _holdTheDawn; // If this is true, calling Dawn will do nothing. It's used, for example, at the start, to stop Load from dawning.
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bool isLoaded; // Is it a loaded gamestate?
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bool _isLoaded; // Is it a loaded gamestate?
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Common::String _enidFilename;
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Gyro(AvalancheEngine *vm);
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~Gyro();
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@ -397,6 +391,7 @@ public:
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Common::String getItem(byte which); // Called get_better in the original.
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Common::String f5Does(); // This procedure determines what f5 does.
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void init();
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private:
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AvalancheEngine *_vm;
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@ -835,7 +835,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
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}
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_vm->_gyro->_seeScroll = false; // Now it can work again!
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_vm->_gyro->isLoaded = false;
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_vm->_gyro->_isLoaded = false;
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}
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void Lucerna::thinkAbout(byte object, bool type) {
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@ -57,7 +57,7 @@ Timer::Timer(AvalancheEngine *vm) {
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* @remarks Originally called 'set_up_timer'
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*/
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void Timer::addTimer(int32 duration, byte action, byte reason) {
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if ((_vm->_gyro->isLoaded == false) || (_timerLost == true)) {
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if ((_vm->_gyro->_isLoaded == false) || (_timerLost == true)) {
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byte i = 0;
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while ((i < 7) && (_times[i]._timeLeft != 0))
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i++;
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@ -70,7 +70,7 @@ void Timer::addTimer(int32 duration, byte action, byte reason) {
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_times[i]._action = action;
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_times[i]._reason = reason;
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} else {
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_vm->_gyro->isLoaded = false;
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_vm->_gyro->_isLoaded = false;
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return;
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}
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}
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