Removed the unused _flags variable from EngineState
svn-id: r44857
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b91ae69ad2
commit
9bb73a8457
4 changed files with 5 additions and 9 deletions
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@ -717,7 +717,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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}
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor, s->_flags);
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retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor);
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// Copy some old data
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retval->gfx_state = s->gfx_state;
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@ -29,8 +29,8 @@
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namespace Sci {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, uint32 flags)
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: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _flags(flags), _dirseeker(this) {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor)
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: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _dirseeker(this) {
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gfx_state = 0;
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old_screen = 0;
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@ -160,7 +160,7 @@ private:
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struct EngineState : public Common::Serializable {
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public:
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EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, uint32 flags);
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EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor);
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virtual ~EngineState();
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virtual void saveLoadWithSerializer(Common::Serializer &ser);
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@ -171,8 +171,6 @@ public:
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Kernel *_kernel;
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Vocabulary *_voc;
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const uint32 _flags; /**< Specific game flags */
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Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */
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/* Non-VM information */
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@ -126,8 +126,6 @@ Common::Error SciEngine::run() {
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// FIXME/TODO: Move some of the stuff below to init()
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const uint32 flags = getFlags();
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_resMan = new ResourceManager();
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if (!_resMan) {
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@ -142,7 +140,7 @@ Common::Error SciEngine::run() {
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SciGuiCursor *cursor = new SciGuiCursor(_resMan, palette);
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// We'll set the GUI below
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_gamestate = new EngineState(_resMan, _kernel, _vocabulary, NULL, cursor, flags);
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_gamestate = new EngineState(_resMan, _kernel, _vocabulary, NULL, cursor);
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// Gui change
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//_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
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