Rewrote the sarcophagus puzzle in Nippon Safes, since I finally understood how it was implemented in the original!
svn-id: r38816
This commit is contained in:
parent
edaf382d2f
commit
9bef5a0cfc
5 changed files with 106 additions and 69 deletions
|
@ -105,6 +105,12 @@ void Animation::setF(int16 value) {
|
|||
_frame = CLIP(value, min, max);
|
||||
}
|
||||
|
||||
void Animation::forceXYZF(int16 x, int16 y, int16 z, int16 f) {
|
||||
_left = x;
|
||||
_top = y;
|
||||
_z = z;
|
||||
_frame = f;
|
||||
}
|
||||
|
||||
#define NUM_LOCALS 10
|
||||
char _localNames[NUM_LOCALS][10];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue