The imuse debugger commands now work with playerV2 too.
svn-id: r9704
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parent
e1bc6493d8
commit
9c378d2f22
1 changed files with 24 additions and 6 deletions
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@ -24,6 +24,7 @@
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#include "actor.h"
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#include "boxes.h"
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#include "imuse.h"
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#include "player_v2.h"
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#include "debugger.h"
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#include "common/util.h"
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#include "common/file.h"
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@ -364,20 +365,24 @@ bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
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}
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bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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if (!_s->_imuse) {
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if (!_s->_imuse && !_s->_playerV2) {
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Debug_Printf ("No iMuse engine is active.\n");
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return true;
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}
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if (argc > 1) {
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if (!strcmp (argv[1], "panic")) {
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_s->_imuse->stop_all_sounds();
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if (_s->_imuse)
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_s->_imuse->stop_all_sounds();
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if (_s->_playerV2)
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_s->_playerV2->stopAllSounds();
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Debug_Printf ("AAAIIIEEEEEE!\n");
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Debug_Printf ("Shutting down all music tracks\n");
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return true;
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} else if (!strcmp (argv[1], "multimidi")) {
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if (argc > 2 && (!strcmp (argv[2], "on") || !strcmp (argv[2], "off"))) {
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_s->_imuse->property (IMuse::PROP_MULTI_MIDI, !strcmp (argv[2], "on"));
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if (_s->_imuse)
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_s->_imuse->property (IMuse::PROP_MULTI_MIDI, !strcmp (argv[2], "on"));
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Debug_Printf ("MultiMidi mode switched %s.\n", argv[2]);
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} else {
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Debug_Printf ("Specify \"on\" or \"off\" to switch.\n");
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@ -391,7 +396,14 @@ bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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sound = _s->_rnd.getRandomNumber (_s->getNumSounds());
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}
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_s->ensureResourceLoaded (rtSound, sound);
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_s->_imuse->startSound (sound);
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if (_s->_imuse)
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_s->_imuse->startSound (sound);
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if (_s->_playerV2) {
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byte *ptr = _s->getResourceAddress(rtSound, sound);
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if (ptr)
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_s->_playerV2->startSound (sound, ptr);
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}
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Debug_Printf ("Attempted to start music %d.\n", sound);
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} else {
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Debug_Printf ("Specify a music resource # from 1-255.\n");
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@ -400,10 +412,16 @@ bool ScummDebugger::Cmd_IMuse (int argc, const char **argv) {
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} else if (!strcmp (argv[1], "stop")) {
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if (argc > 2 && (!strcmp (argv[2], "all") || atoi (argv[2]) != 0)) {
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if (!strcmp (argv[2], "all")) {
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_s->_imuse->stop_all_sounds();
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if (_s->_imuse)
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_s->_imuse->stop_all_sounds();
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if (_s->_playerV2)
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_s->_playerV2->stopAllSounds();
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Debug_Printf ("Shutting down all music tracks.\n");
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} else {
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_s->_imuse->stopSound (atoi (argv[2]));
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if (_s->_imuse)
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_s->_imuse->stopSound (atoi (argv[2]));
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if (_s->_playerV2)
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_s->_playerV2->stopSound (atoi (argv[2]));
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Debug_Printf ("Attempted to stop music %d.\n", atoi (argv[2]));
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}
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} else {
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