NGI: move debug channels to metaEngineDetection
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04d03fe7f0
commit
9c7718465e
2 changed files with 20 additions and 11 deletions
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@ -26,6 +26,22 @@
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#include "common/file.h"
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#include "ngi/detection.h"
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#include "ngi/ngi.h"
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static const DebugChannelDef debugFlagList[] = {
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{NGI::kDebugPathfinding, "path", "Pathfinding"},
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{NGI::kDebugDrawing, "drawing", "Drawing"},
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{NGI::kDebugLoading, "loading", "Scene loading"},
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{NGI::kDebugAnimation, "animation", "Animation"},
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{NGI::kDebugBehavior, "behavior", "Behavior"},
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{NGI::kDebugMemory, "memory", "Memory management"},
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{NGI::kDebugEvents, "events", "Event handling"},
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{NGI::kDebugInventory, "inventory", "Inventory"},
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{NGI::kDebugSceneLogic, "scenelogic", "Scene Logic"},
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{NGI::kDebugInteractions, "interactions", "Interactions"},
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{NGI::kDebugXML, "xml", "XML"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor ngiGames[] = {
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{"ngi", "Nikita Game Interface game"},
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@ -171,6 +187,10 @@ public:
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const char *getOriginalCopyright() const override {
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return "Full Pipe (C) Pipe Studio";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(NGI_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, NGIMetaEngineDetection);
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@ -57,17 +57,6 @@ NGIEngine::NGIEngine(OSystem *syst, const NGIGameDescription *gameDesc) :
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_modalObject(nullptr),
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_currSoundList1(),
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_mapTable() {
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DebugMan.addDebugChannel(kDebugPathfinding, "path", "Pathfinding");
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DebugMan.addDebugChannel(kDebugDrawing, "drawing", "Drawing");
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DebugMan.addDebugChannel(kDebugLoading, "loading", "Scene loading");
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DebugMan.addDebugChannel(kDebugAnimation, "animation", "Animation");
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DebugMan.addDebugChannel(kDebugBehavior, "behavior", "Behavior");
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DebugMan.addDebugChannel(kDebugMemory, "memory", "Memory management");
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DebugMan.addDebugChannel(kDebugEvents, "events", "Event handling");
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DebugMan.addDebugChannel(kDebugInventory, "inventory", "Inventory");
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DebugMan.addDebugChannel(kDebugSceneLogic, "scenelogic", "Scene Logic");
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DebugMan.addDebugChannel(kDebugInteractions, "interactions", "Interactions");
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DebugMan.addDebugChannel(kDebugXML, "xml", "XML");
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// Setup mixer
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if (!_mixer->isReady()) {
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