Comment corrections
svn-id: r17820
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0ca7d3a61e
commit
9d07432375
1 changed files with 24 additions and 5 deletions
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@ -742,7 +742,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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//
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// Load actors
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// Save/load actors
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//
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if (s->isLoading()) {
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// Not all actor data is saved; so when loading, we first reset
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@ -754,10 +754,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
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//
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// Load sound data
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// Save/load sound data
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//
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s->saveLoadEntries(_sound, soundEntries);
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//
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// Save/load script data
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//
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if (savegameVersion < VER(9))
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s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries);
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else if (savegameVersion < VER(20))
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@ -799,7 +802,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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if (savegameVersion >= VER(13))
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s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries);
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// Save all resource.
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//
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// Save/load resources
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//
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int type, idx;
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if (savegameVersion >= VER(26)) {
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// New, more robust resource save/load system. This stores the type
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@ -844,6 +849,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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//
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// Save/load object data
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//
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s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
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s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
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if (_objectRoomTable)
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@ -870,6 +878,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
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//
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// Save/load script variables
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//
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var120Backup = _scummVars[120];
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var98Backup = _scummVars[98];
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@ -889,7 +901,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
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/* Save or load a list of the locked objects */
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//
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// Save/load a list of the locked objects
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//
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if (s->isSaving()) {
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for (i = rtFirst; i <= rtLast; i++)
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for (j = 1; j < res.num[i]; j++) {
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@ -906,7 +920,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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// Save/load Audio CD status
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//
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// Save/load the Audio CD status
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//
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if (savegameVersion >= VER(24)) {
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AudioCDManager::Status info;
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if (s->isSaving())
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@ -919,6 +935,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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AudioCD.play(info.track, info.numLoops, info.start, info.duration);
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}
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//
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// Save/load the iMuse status
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//
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if (_imuse && (_saveSound || !_saveTemporaryState)) {
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_imuse->save_or_load(s, this);
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}
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