Comment corrections

svn-id: r17820
This commit is contained in:
Max Horn 2005-04-26 13:47:47 +00:00
parent 0ca7d3a61e
commit 9d07432375

View file

@ -742,7 +742,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
//
// Load actors
// Save/load actors
//
if (s->isLoading()) {
// Not all actor data is saved; so when loading, we first reset
@ -754,10 +754,13 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
//
// Load sound data
// Save/load sound data
//
s->saveLoadEntries(_sound, soundEntries);
//
// Save/load script data
//
if (savegameVersion < VER(9))
s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries);
else if (savegameVersion < VER(20))
@ -799,7 +802,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
if (savegameVersion >= VER(13))
s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries);
// Save all resource.
//
// Save/load resources
//
int type, idx;
if (savegameVersion >= VER(26)) {
// New, more robust resource save/load system. This stores the type
@ -844,6 +849,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
//
// Save/load object data
//
s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
if (_objectRoomTable)
@ -870,6 +878,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
//
// Save/load script variables
//
var120Backup = _scummVars[120];
var98Backup = _scummVars[98];
@ -889,7 +901,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
/* Save or load a list of the locked objects */
//
// Save/load a list of the locked objects
//
if (s->isSaving()) {
for (i = rtFirst; i <= rtLast; i++)
for (j = 1; j < res.num[i]; j++) {
@ -906,7 +920,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
// Save/load Audio CD status
//
// Save/load the Audio CD status
//
if (savegameVersion >= VER(24)) {
AudioCDManager::Status info;
if (s->isSaving())
@ -919,6 +935,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
AudioCD.play(info.track, info.numLoops, info.start, info.duration);
}
//
// Save/load the iMuse status
//
if (_imuse && (_saveSound || !_saveTemporaryState)) {
_imuse->save_or_load(s, this);
}