Created win32 port from sdl backend.

svn-id: r50103
This commit is contained in:
Alejandro Marzini 2010-06-20 22:45:09 +00:00
parent e0fe48032d
commit 9d41a45976
8 changed files with 288 additions and 25 deletions

View file

@ -23,34 +23,17 @@
* *
*/ */
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#if defined(WIN32) && !defined(__SYMBIAN32__)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif
#include "common/scummsys.h" #include "common/scummsys.h"
// Several SDL based ports use a custom main, and hence do not want to compile // Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that. // of this file. The following "#if" ensures that.
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) #if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(WIN32)
#include "backends/platform/sdl/sdl.h" #include "backends/platform/sdl/sdl.h"
#include "backends/plugins/sdl/sdl-provider.h" #include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h" #include "base/main.h"
#ifdef WIN32
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
SDL_SetModuleHandle(GetModuleHandle(NULL));
return main(__argc, __argv);
}
#endif
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
// Create our OSystem instance // Create our OSystem instance

View file

@ -203,7 +203,7 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
} }
static Common::String getDefaultConfigFileName() { Common::String OSystem_SDL::getDefaultConfigFileName() {
char configFile[MAXPATHLEN]; char configFile[MAXPATHLEN];
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) #if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion; OSVERSIONINFO win32OsVersion;
@ -320,9 +320,7 @@ void OSystem_SDL::deinit() {
void OSystem_SDL::quit() { void OSystem_SDL::quit() {
deinit(); deinit();
#if !defined(SAMSUNGTV)
exit(0); exit(0);
#endif
} }
void OSystem_SDL::setupIcon() { void OSystem_SDL::setupIcon() {

View file

@ -48,7 +48,7 @@ public:
// Quit // Quit
virtual void quit(); // overloaded by CE backend virtual void quit(); // overloaded by CE backend
void deinit(); virtual void deinit();
virtual void setWindowCaption(const char *caption); virtual void setWindowCaption(const char *caption);
@ -60,14 +60,16 @@ public:
virtual bool pollEvent(Common::Event &event); virtual bool pollEvent(Common::Event &event);
uint32 getMillis(); virtual uint32 getMillis();
void delayMillis(uint msecs); virtual void delayMillis(uint msecs);
void getTimeAndDate(TimeDate &td) const; virtual void getTimeAndDate(TimeDate &td) const;
protected: protected:
bool _inited; bool _inited;
void setupIcon(); void setupIcon();
virtual Common::String getDefaultConfigFileName();
}; };
#endif #endif

View file

@ -0,0 +1,59 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#include "common/scummsys.h"
#include "backends/platform/win32/win32.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
SDL_SetModuleHandle(GetModuleHandle(NULL));
return main(__argc, __argv);
}
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_Win32();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
delete (OSystem_Win32 *)g_system;
return res;
}

View file

@ -0,0 +1,11 @@
MODULE := backends/platform/win32
MODULE_OBJS := \
main.o \
win32.o
MODULE_DIRS += \
backends/platform/win32/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)

View file

@ -0,0 +1,167 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
#undef ARRAYSIZE
#include "backends/platform/win32/win32.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/util.h"
#include "backends/saves/default/default-saves.h"
#include "backends/audiocd/sdl/sdl-audiocd.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "icons/scummvm.xpm"
#include "backends/fs/windows/windows-fs-factory.h"
#define DEFAULT_CONFIG_FILE "scummvm.ini"
OSystem_Win32::OSystem_Win32() {
_fsFactory = new WindowsFilesystemFactory();
}
void OSystem_Win32::initBackend() {
assert(!_inited);
uint32 sdlFlags = 0;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// Enable unicode support if possible
SDL_EnableUNICODE(1);
// Create and hook up the mutex manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_mutexManager == 0) {
_mutexManager = new SdlMutexManager();
}
// Create and hook up the event manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_eventManager == 0) {
_eventManager = new SdlEventManager(this);
}
// Create the savefile manager, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_savefileManager == 0) {
_savefileManager = new DefaultSaveFileManager();
}
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
_mixer = new SdlMixerImpl(this);
}
// Create and hook up the timer manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_timerManager == 0) {
_timerManager = new SdlTimerManager();
}
// Create and hook up the graphics manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_graphicsManager == 0) {
_graphicsManager = new SdlGraphicsManager();
}
if (_audiocdManager == 0) {
_audiocdManager = (AudioCDManager *)new SdlAudioCDManager();
}
// Setup a custom program icon.
setupIcon();
// Invoke parent implementation of this method
OSystem::initBackend();
_inited = true;
}
Common::String OSystem_Win32::getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\ScummVM");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
FILE *tmp = NULL;
if ((tmp = fopen(configFile, "r")) == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if ((tmp = fopen(oldConfigFile, "r"))) {
strcpy(configFile, oldConfigFile);
fclose(tmp);
}
} else {
fclose(tmp);
}
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
return configFile;
}

View file

@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PLATFORM_WIN32_H
#define PLATFORM_WIN32_H
#include "backends/platform/sdl/sdl.h"
class OSystem_Win32 : public OSystem_SDL {
public:
OSystem_Win32();
~OSystem_Win32() {}
void initBackend();
protected:
Common::String getDefaultConfigFileName();
};
#endif

View file

@ -990,6 +990,7 @@ void ProjectProvider::createMSVCProject(const BuildSetup &setup) {
// File list for the ScummVM project file // File list for the ScummVM project file
createModuleList(setup.srcDir + "/backends", setup.defines, in, ex); createModuleList(setup.srcDir + "/backends", setup.defines, in, ex);
createModuleList(setup.srcDir + "/backends/platform/sdl", setup.defines, in, ex); createModuleList(setup.srcDir + "/backends/platform/sdl", setup.defines, in, ex);
createModuleList(setup.srcDir + "/backends/platform/win32", setup.defines, in, ex);
createModuleList(setup.srcDir + "/base", setup.defines, in, ex); createModuleList(setup.srcDir + "/base", setup.defines, in, ex);
createModuleList(setup.srcDir + "/common", setup.defines, in, ex); createModuleList(setup.srcDir + "/common", setup.defines, in, ex);
createModuleList(setup.srcDir + "/engines", setup.defines, in, ex); createModuleList(setup.srcDir + "/engines", setup.defines, in, ex);