Created win32 port from sdl backend.
svn-id: r50103
This commit is contained in:
parent
e0fe48032d
commit
9d41a45976
8 changed files with 288 additions and 25 deletions
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@ -23,34 +23,17 @@
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*
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*/
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// Fix for bug #2895217 "MSVC compilation broken with r47595":
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// We need to keep this on top of the "common/scummsys.h" include,
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// otherwise we will get errors about the windows headers redefining
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// "ARRAYSIZE" for example.
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#if defined(WIN32) && !defined(__SYMBIAN32__)
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#endif
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#include "common/scummsys.h"
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// Several SDL based ports use a custom main, and hence do not want to compile
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// of this file. The following "#if" ensures that.
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#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)
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#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(WIN32)
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#include "backends/platform/sdl/sdl.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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#ifdef WIN32
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int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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return main(__argc, __argv);
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}
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#endif
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int main(int argc, char *argv[]) {
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// Create our OSystem instance
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@ -203,7 +203,7 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
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}
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static Common::String getDefaultConfigFileName() {
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Common::String OSystem_SDL::getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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OSVERSIONINFO win32OsVersion;
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@ -320,9 +320,7 @@ void OSystem_SDL::deinit() {
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void OSystem_SDL::quit() {
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deinit();
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#if !defined(SAMSUNGTV)
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exit(0);
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#endif
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}
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void OSystem_SDL::setupIcon() {
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@ -48,7 +48,7 @@ public:
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// Quit
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virtual void quit(); // overloaded by CE backend
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void deinit();
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virtual void deinit();
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virtual void setWindowCaption(const char *caption);
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@ -60,14 +60,16 @@ public:
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virtual bool pollEvent(Common::Event &event);
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uint32 getMillis();
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void delayMillis(uint msecs);
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void getTimeAndDate(TimeDate &td) const;
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virtual uint32 getMillis();
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virtual void delayMillis(uint msecs);
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virtual void getTimeAndDate(TimeDate &td) const;
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protected:
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bool _inited;
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void setupIcon();
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virtual Common::String getDefaultConfigFileName();
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};
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#endif
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59
backends/platform/win32/main.cpp
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59
backends/platform/win32/main.cpp
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@ -0,0 +1,59 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Fix for bug #2895217 "MSVC compilation broken with r47595":
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// We need to keep this on top of the "common/scummsys.h" include,
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// otherwise we will get errors about the windows headers redefining
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// "ARRAYSIZE" for example.
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#include "common/scummsys.h"
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#include "backends/platform/win32/win32.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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return main(__argc, __argv);
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}
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int main(int argc, char *argv[]) {
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// Create our OSystem instance
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g_system = new OSystem_Win32();
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assert(g_system);
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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delete (OSystem_Win32 *)g_system;
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return res;
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}
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11
backends/platform/win32/module.mk
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11
backends/platform/win32/module.mk
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@ -0,0 +1,11 @@
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MODULE := backends/platform/win32
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MODULE_OBJS := \
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main.o \
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win32.o
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MODULE_DIRS += \
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backends/platform/win32/
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# We don't use the rules.mk here on purpose
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OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
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167
backends/platform/win32/win32.cpp
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167
backends/platform/win32/win32.cpp
Normal file
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@ -0,0 +1,167 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
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#undef ARRAYSIZE
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#include "backends/platform/win32/win32.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/util.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/audiocd/sdl/sdl-audiocd.h"
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#include "backends/events/sdl/sdl-events.h"
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#include "backends/mutex/sdl/sdl-mutex.h"
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "icons/scummvm.xpm"
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#include "backends/fs/windows/windows-fs-factory.h"
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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OSystem_Win32::OSystem_Win32() {
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_fsFactory = new WindowsFilesystemFactory();
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}
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void OSystem_Win32::initBackend() {
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assert(!_inited);
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uint32 sdlFlags = 0;
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if (ConfMan.hasKey("disable_sdl_parachute"))
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sdlFlags |= SDL_INIT_NOPARACHUTE;
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if (SDL_Init(sdlFlags) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Enable unicode support if possible
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SDL_EnableUNICODE(1);
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// Create and hook up the mutex manager, if none exists yet (we check for
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// this to allow subclasses to provide their own).
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if (_mutexManager == 0) {
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_mutexManager = new SdlMutexManager();
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}
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// Create and hook up the event manager, if none exists yet (we check for
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// this to allow subclasses to provide their own).
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if (_eventManager == 0) {
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_eventManager = new SdlEventManager(this);
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}
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// Create the savefile manager, if none exists yet (we check for this to
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// allow subclasses to provide their own).
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if (_savefileManager == 0) {
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_savefileManager = new DefaultSaveFileManager();
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}
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// Create and hook up the mixer, if none exists yet (we check for this to
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// allow subclasses to provide their own).
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if (_mixer == 0) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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_mixer = new SdlMixerImpl(this);
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}
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// Create and hook up the timer manager, if none exists yet (we check for
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// this to allow subclasses to provide their own).
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if (_timerManager == 0) {
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_timerManager = new SdlTimerManager();
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}
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// Create and hook up the graphics manager, if none exists yet (we check for
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// this to allow subclasses to provide their own).
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if (_graphicsManager == 0) {
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_graphicsManager = new SdlGraphicsManager();
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}
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if (_audiocdManager == 0) {
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_audiocdManager = (AudioCDManager *)new SdlAudioCDManager();
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}
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// Setup a custom program icon.
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setupIcon();
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// Invoke parent implementation of this method
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OSystem::initBackend();
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_inited = true;
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}
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Common::String OSystem_Win32::getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
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error("Unable to access user profile directory");
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strcat(configFile, "\\Application Data");
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CreateDirectory(configFile, NULL);
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}
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strcat(configFile, "\\ScummVM");
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CreateDirectory(configFile, NULL);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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FILE *tmp = NULL;
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if ((tmp = fopen(configFile, "r")) == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if ((tmp = fopen(oldConfigFile, "r"))) {
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strcpy(configFile, oldConfigFile);
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fclose(tmp);
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}
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} else {
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fclose(tmp);
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}
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} else {
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// Check windows directory
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GetWindowsDirectory(configFile, MAXPATHLEN);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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return configFile;
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}
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42
backends/platform/win32/win32.h
Normal file
42
backends/platform/win32/win32.h
Normal file
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@ -0,0 +1,42 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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||||
* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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||||
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PLATFORM_WIN32_H
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#define PLATFORM_WIN32_H
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#include "backends/platform/sdl/sdl.h"
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class OSystem_Win32 : public OSystem_SDL {
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public:
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OSystem_Win32();
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~OSystem_Win32() {}
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void initBackend();
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protected:
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Common::String getDefaultConfigFileName();
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};
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#endif
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@ -990,6 +990,7 @@ void ProjectProvider::createMSVCProject(const BuildSetup &setup) {
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// File list for the ScummVM project file
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createModuleList(setup.srcDir + "/backends", setup.defines, in, ex);
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createModuleList(setup.srcDir + "/backends/platform/sdl", setup.defines, in, ex);
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createModuleList(setup.srcDir + "/backends/platform/win32", setup.defines, in, ex);
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createModuleList(setup.srcDir + "/base", setup.defines, in, ex);
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createModuleList(setup.srcDir + "/common", setup.defines, in, ex);
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createModuleList(setup.srcDir + "/engines", setup.defines, in, ex);
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