COMMON: removed USE_TTS check from engines

OSystem now just returns a nullptr if there is no text to speech manager instance
(because none is compiled into the binary, or the system doesn't provide support
for it). This removed the need for the engine authors to add scummvm osystem compile
time options checks into their engine code
This commit is contained in:
Martin Gerhardy 2021-04-25 07:05:02 +02:00 committed by Filippos Karapetis
parent e0c1ea0584
commit 9d82fa51df
24 changed files with 10 additions and 122 deletions

View file

@ -66,9 +66,7 @@
#include "graphics/pixelformat.h"
#include "image/bmp.h"
#ifdef USE_TTS
#include "common/text-to-speech.h"
#endif
// FIXME: HACK for error()
Engine *g_engine = 0;
@ -601,13 +599,11 @@ void Engine::pauseEngineIntern(bool pause) {
void Engine::openMainMenuDialog() {
if (!_mainMenuDialog)
_mainMenuDialog = new MainMenuDialog(this);
#ifdef USE_TTS
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
if (ttsMan != nullptr) {
ttsMan->pushState();
g_gui.initTextToSpeech();
}
#endif
setGameToLoadSlot(-1);
@ -635,10 +631,8 @@ void Engine::openMainMenuDialog() {
}
}
#ifdef USE_TTS
if (ttsMan != nullptr)
ttsMan->popState();
#endif
g_system->applyBackendSettings();
applyGameSettings();