GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set.
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f515393a74
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2 changed files with 18 additions and 2 deletions
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@ -27,12 +27,12 @@
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SaveStateDescriptor::SaveStateDescriptor()
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// FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
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: _slot(-1), _description(), _isDeletable(true), _isWriteProtected(false),
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _thumbnail() {
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
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}
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SaveStateDescriptor::SaveStateDescriptor(int s, const Common::String &d)
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: _slot(s), _description(d), _isDeletable(true), _isWriteProtected(false),
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _thumbnail() {
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_isLocked(false), _saveDate(), _saveTime(), _playTime(), _playTimeMSecs(0), _thumbnail() {
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}
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void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
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@ -51,10 +51,12 @@ void SaveStateDescriptor::setSaveTime(int hour, int min) {
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}
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void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
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_playTimeMSecs = ((hours * 60 + minutes) * 60) * 1000;
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_playTime = Common::String::format("%.2d:%.2d", hours, minutes);
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}
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void SaveStateDescriptor::setPlayTime(uint32 msecs) {
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_playTimeMSecs = msecs;
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uint minutes = msecs / 60000;
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setPlayTime(minutes / 60, minutes % 60);
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}
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@ -177,6 +177,14 @@ public:
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*/
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const Common::String &getPlayTime() const { return _playTime; }
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/**
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* Returns the time the game was played before the save state was created
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* in milliseconds.
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*
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* It defaults to 0.
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*/
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uint32 getPlayTimeMSecs() const { return _playTimeMSecs; }
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private:
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/**
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* The saveslot id, as it would be passed to the "-x" command line switch.
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@ -219,6 +227,12 @@ private:
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*/
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Common::String _playTime;
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/**
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* The time the game was played before the save state was created
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* in milliseconds.
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*/
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uint32 _playTimeMSecs;
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/**
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* The thumbnail of the save state.
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*/
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