OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
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11 changed files with 32 additions and 4 deletions
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@ -59,6 +59,7 @@ public:
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virtual int getDefaultGraphicsMode() const;
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virtual bool setGraphicsMode(int mode);
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virtual int getGraphicsMode() const;
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virtual void resetGraphicsScale();
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#ifdef USE_RGB_COLOR
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virtual Graphics::PixelFormat getScreenFormat() const;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
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