- replaced the hash table size heuristic with a table of hard coded table sizes
(taken from the GNU ISO C++ Library), which are all prime - replaced the string hash function by one that works slightly better & faster - changed various types to unsigned - added code to help debug the number of hash collisions (off by default) svn-id: r21431
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2 changed files with 92 additions and 61 deletions
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@ -60,57 +60,68 @@
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namespace Common {
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// int:
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int hashit(int x, int hashsize) {
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uint hashit(int x, uint hashsize) {
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return x % hashsize;
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}
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int data_eq(int x, int y) {
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bool data_eq(int x, int y) {
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return x == y;
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}
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#if 0
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// double:
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int hashit(double d, int hashsize) {
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int hash, dex;
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byte *p = (byte *)&d;
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hash = 0;
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for (dex = 0; dex < sizeof(double); dex++)
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hash = ((hash << 8) + p[dex]) % hashsize;
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return hash;
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uint hashit(double d, uint hashsize) {
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TODO
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}
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#endif
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int data_eq(double d1, double d2) {
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bool data_eq(double d1, double d2) {
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return (d1 == d2);
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}
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// const char *:
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int hashit(const char *str, int hashsize) {
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uint hashit(const char *str, uint hashsize) {
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const byte *p = (const byte *)str;
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int hash, dex;
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uint hash;
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char c;
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// my31 algo
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hash = 0;
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while ((c = *p++))
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hash = (hash * 31 + c);
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for (dex = 0; p[dex] != 0; dex++)
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hash = ((hash << 8) + p[dex]) % hashsize;
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return hash;
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return hash % hashsize;
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}
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int data_eq(const char *str1, const char *str2) {
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bool data_eq(const char *str1, const char *str2) {
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return !strcmp(str1, str2);
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}
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// String:
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int hashit(const Common::String &str, int hashsize) {
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uint hashit(const Common::String &str, uint hashsize) {
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return hashit(str.c_str(), hashsize);
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}
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int data_eq(const Common::String &str1, const String &str2) {
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bool data_eq(const Common::String &str1, const String &str2) {
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return (str1 == str2);
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}
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// The following table is taken from the GNU ISO C++ Library's hashtable.h file.
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static const uint primes[] = {
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53ul, 97ul, 193ul, 389ul, 769ul,
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1543ul, 3079ul, 6151ul, 12289ul, 24593ul,
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49157ul, 98317ul, 196613ul, 393241ul, 786433ul,
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1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul,
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50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul,
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1610612741ul, 3221225473ul, 4294967291ul
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};
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uint nextTableSize(uint x) {
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int i = 0;
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while (x >= primes[i])
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i++;
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return primes[i];
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}
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} // End of namespace Common
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@ -64,8 +64,6 @@
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namespace Common {
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#define INIT_SIZE 11
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typedef Common::String String;
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// If aa is an AssocArray<Key,Val>, then space is allocated each
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@ -80,14 +78,25 @@ typedef Common::String String;
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// be considered equal. Also, we assume that "=" works
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// on Val's for assignment.
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int hashit(int x, int hashsize);
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int data_eq(int x, int y);
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int hashit(double x, int hashsize);
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int data_eq(double x, double y);
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int hashit(const char *str, int hashsize);
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int data_eq(const char *str1, const char *str2);
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int hashit(const String &str, int hashsize);
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int data_eq(const String &str1, const String &str2);
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uint hashit(int x, uint hashsize);
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bool data_eq(int x, int y);
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uint hashit(double x, uint hashsize);
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bool data_eq(double x, double y);
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uint hashit(const char *str, uint hashsize);
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bool data_eq(const char *str1, const char *str2);
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uint hashit(const String &str, uint hashsize);
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bool data_eq(const String &str1, const String &str2);
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// The table sizes ideally are primes. We use a helper function to find
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// suitable table sizes.
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uint nextTableSize(uint x);
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// Enable the following #define if you want to check how many collisions the
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// code produces (many collisions indicate either a bad hash function, or a
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// hash table that is too small).
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//#define DEBUG_HASH_COLLISIONS
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template <class Key, class Val>
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class AssocArray {
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@ -101,7 +110,11 @@ private:
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};
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aa_ref_t **_arr; // hashtable of size arrsize.
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int _arrsize, _nele;
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uint _arrsize, _nele;
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#ifdef DEBUG_HASH_COLLISIONS
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mutable int _collisions;
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#endif
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int lookup(const Key &key) const;
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void expand_array(void);
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template <class Key, class Val>
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int AssocArray<Key, Val>::lookup(const Key &key) const {
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int ctr;
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ctr = hashit(key, _arrsize);
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uint ctr = hashit(key, _arrsize);
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while (_arr[ctr] != NULL && !data_eq(_arr[ctr]->key, key)) {
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ctr++;
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ctr = 0;
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}
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#ifdef DEBUG_HASH_COLLISIONS
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fprintf(stderr, "collisions = %d in AssocArray %p\n", _collisions, (const void *)this);
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#endif
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return ctr;
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}
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template <class Key, class Val>
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bool AssocArray<Key, Val>::contains(const Key &key) const {
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int ctr = lookup(key);
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uint ctr = lookup(key);
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return (_arr[ctr] != NULL);
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}
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template <class Key, class Val>
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Key *AssocArray<Key, Val>::new_all_keys(void) const {
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Key *all_keys;
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int ctr, dex;
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uint ctr, dex;
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if (_nele == 0)
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return NULL;
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template <class Key, class Val>
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Val *AssocArray<Key, Val>::new_all_values(void) const {
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Val *all_values;
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int ctr, dex;
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uint ctr, dex;
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if (_nele == 0)
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return NULL;
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template <class Key, class Val>
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AssocArray<Key, Val>::AssocArray() {
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int ctr;
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uint ctr;
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_arr = new aa_ref_t *[INIT_SIZE];
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_arrsize = nextTableSize(0);
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_arr = new aa_ref_t *[_arrsize];
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assert(_arr != NULL);
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for (ctr = 0; ctr < INIT_SIZE; ctr++)
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for (ctr = 0; ctr < _arrsize; ctr++)
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_arr[ctr] = NULL;
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_arrsize = INIT_SIZE;
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_nele = 0;
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#ifdef DEBUG_HASH_COLLISIONS
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_collisions = 0;
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#endif
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}
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template <class Key, class Val>
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AssocArray<Key, Val>::~AssocArray() {
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int ctr;
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uint ctr;
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for (ctr = 0; ctr < _arrsize; ctr++)
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if (_arr[ctr] != NULL)
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template <class Key, class Val>
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void AssocArray<Key, Val>::clear(bool shrinkArray) {
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for (int ctr = 0; ctr < _arrsize; ctr++) {
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for (uint ctr = 0; ctr < _arrsize; ctr++) {
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if (_arr[ctr] != NULL) {
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delete _arr[ctr];
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_arr[ctr] = NULL;
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}
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}
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if (shrinkArray && _arrsize > INIT_SIZE) {
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delete _arr;
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if (shrinkArray && _arrsize > nextTableSize(0)) {
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delete[] _arr;
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_arr = new aa_ref_t *[INIT_SIZE];
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_arrsize = INIT_SIZE;
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for (int ctr = 0; ctr < _arrsize; ctr++)
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_arrsize = nextTableSize(0);
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_arr = new aa_ref_t *[_arrsize];
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assert(_arr != NULL);
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for (uint ctr = 0; ctr < _arrsize; ctr++)
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_arr[ctr] = NULL;
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}
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template <class Key, class Val>
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void AssocArray<Key, Val>::expand_array(void) {
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aa_ref_t **old_arr;
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int old_arrsize, old_nele, ctr, dex;
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uint old_arrsize, old_nele, ctr, dex;
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old_nele = _nele;
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old_arr = _arr;
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old_arrsize = _arrsize;
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// GROWTH_FACTOR 1.531415936535
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// allocate a new array
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_arrsize = 153 * old_arrsize / 100;
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// Ensure that _arrsize is odd.
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_arrsize |= 1;
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_arrsize = nextTableSize(old_arrsize);
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_arr = new aa_ref_t *[_arrsize];
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assert(_arr != NULL);
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template <class Key, class Val>
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Val &AssocArray<Key, Val>::operator [](const Key &key) {
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int ctr = lookup(key);
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uint ctr = lookup(key);
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if (_arr[ctr] == NULL) {
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_arr[ctr] = new aa_ref_t(key);
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_nele++;
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#ifdef DEBUG_HASH_COLLISIONS
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if (ctr != hashit(key, _arrsize)) {
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_collisions++;
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// fprintf(stderr, "collisions = %d\n", _collisions);
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}
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#endif
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// Only fill array to fifty percent
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if (_nele > _arrsize / 2) {
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expand_array();
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ctr = lookup(key);
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template <class Key, class Val>
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const Val &AssocArray<Key, Val>::queryVal(const Key &key) const {
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int ctr = lookup(key);
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uint ctr = lookup(key);
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assert(_arr[ctr] != NULL);
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return _arr[ctr]->dat;
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}
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