DIRECTOR: Add FIXME comments to Sprite::setCast
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1 changed files with 4 additions and 1 deletions
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@ -229,7 +229,8 @@ void Sprite::setCast(CastMemberID memberID) {
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// WORKAROUND: In D2/D3 there can be text casts that have button
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// information set in the sprite.
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warning("Sprite::setCast(): Working around D2/3 button glitch");
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// FIXME: We should not override the cast member's type here.
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// We should only change how the sprite renders.
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_cast->_type = kCastButton;
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((TextCastMember *)_cast)->_buttonType = (ButtonType)(_spriteType - 8);
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}
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@ -253,6 +254,8 @@ void Sprite::setCast(CastMemberID memberID) {
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// this happens in warlock-mac data/stambul/c up
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if (_spriteType == kBitmapSprite && _cast->_type != kCastBitmap) {
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warning("Sprite::setCast(): sprite type doesn't match cast type, setting cast member to null");
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// FIXME: We should still set the cast number but not render
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// the sprite if the types conflict.
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_cast = nullptr;
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_castId = CastMemberID();
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}
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