AGOS: Fixed badload(); some whitespace cleanup
svn-id: r42624
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00af395ab6
commit
9e3d42c0cf
2 changed files with 7 additions and 7 deletions
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@ -229,7 +229,7 @@ bool AGOSEngine::confirmOverWrite(WindowBlock *window) {
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break;
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case Common::DE_DEU:
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message1 = "\rDatei existiert bereits.\r\r";
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message2 = " berschreiben ?\r\r";
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message2 = " Ueberschreiben ?\r\r";
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message3 = " Ja Nein";
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break;
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default:
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@ -1551,7 +1551,6 @@ bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) {
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#ifdef ENABLE_PN
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// Personal Nightmare specific
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bool AGOSEngine_PN::badload(int8 errorNum) {
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printf("badload(%d)\n", errorNum);
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if (errorNum == -2)
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return 0;
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// Load error recovery routine
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@ -1563,7 +1562,7 @@ printf("badload(%d)\n", errorNum);
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// Restart from process 1
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_tagOfActiveDoline = 1;
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_dolineReturnVal = 2;
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_dolineReturnVal = 3;
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return 1;
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}
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@ -916,6 +916,7 @@ int AGOSEngine_PN::doline(int needsave) {
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_dolineReturnVal = 0;
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if (x > 0) {
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if (x != 3)
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dumpstack();
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// Restore the active jmpbuf to its previous value,
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// then return _dolineReturnVal-1 (will be 2-1=1 or 1-1=0).
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