SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _resource member

This commit is contained in:
Max Horn 2011-05-13 14:48:01 +02:00
parent cf513e3ed6
commit 9ec64a66fe
16 changed files with 113 additions and 118 deletions

View file

@ -83,8 +83,8 @@ void ScummEngine::openRoom(const int room) {
// Load the disk numer / room offs (special case for room 0 exists because
// room 0 contains the data which is used to create the roomno / roomoffs
// tables -- hence obviously we mustn't use those when loading room 0.
const uint32 diskNumber = room ? _res->_types[rtRoom]._resources[room]._roomno : 0;
const uint32 room_offs = room ? _res->_types[rtRoom]._resources[room]._roomoffs : 0;
const uint32 diskNumber = room ? _res->_types[rtRoom][room]._roomno : 0;
const uint32 room_offs = room ? _res->_types[rtRoom][room]._roomoffs : 0;
// FIXME: Since room_offs is const, clearly the following loop either
// is never entered, or loops forever (if it wasn't for the return/error
@ -94,7 +94,7 @@ void ScummEngine::openRoom(const int room) {
while (room_offs != RES_INVALID_OFFSET) {
if (room_offs != 0 && room != 0 && _game.heversion < 98) {
_fileOffset = _res->_types[rtRoom]._resources[room]._roomoffs;
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
return;
}
@ -122,7 +122,7 @@ void ScummEngine::openRoom(const int room) {
return;
deleteRoomOffsets();
readRoomsOffsets();
_fileOffset = _res->_types[rtRoom]._resources[room]._roomoffs;
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
if (_fileOffset != 8)
return;
@ -157,8 +157,8 @@ void ScummEngine::closeRoom() {
/** Delete the currently loaded room offsets. */
void ScummEngine::deleteRoomOffsets() {
for (int i = 0; i < _numRooms; i++) {
if (_res->_types[rtRoom]._resources[i]._roomoffs != RES_INVALID_OFFSET)
_res->_types[rtRoom]._resources[i]._roomoffs = 0;
if (_res->_types[rtRoom][i]._roomoffs != RES_INVALID_OFFSET)
_res->_types[rtRoom][i]._roomoffs = 0;
}
}
@ -174,8 +174,8 @@ void ScummEngine::readRoomsOffsets() {
while (num--) {
int room = _fileHandle->readByte();
int offset = _fileHandle->readUint32LE();
if (_res->_types[rtRoom]._resources[room]._roomoffs != RES_INVALID_OFFSET) {
_res->_types[rtRoom]._resources[room]._roomoffs = offset;
if (_res->_types[rtRoom][room]._roomoffs != RES_INVALID_OFFSET) {
_res->_types[rtRoom][room]._roomoffs = offset;
}
}
}
@ -491,7 +491,7 @@ int ScummEngine::readResTypeList(ResType type) {
else
num = _fileHandle->readUint16LE();
if (num != _res->_types[type]._resources.size()) {
if (num != _res->_types[type].size()) {
error("Invalid number of %ss (%d) in directory", nameOfResType(type), num);
}
@ -499,10 +499,10 @@ int ScummEngine::readResTypeList(ResType type) {
for (idx = 0; idx < num; idx++) {
_res->_types[type]._resources[idx]._roomno = _fileHandle->readByte();
_res->_types[type][idx]._roomno = _fileHandle->readByte();
}
for (idx = 0; idx < num; idx++) {
_res->_types[type]._resources[idx]._roomoffs = _fileHandle->readUint32LE();
_res->_types[type][idx]._roomoffs = _fileHandle->readUint32LE();
}
return num;
@ -516,12 +516,12 @@ int ScummEngine_v70he::readResTypeList(ResType type) {
if (type == rtRoom)
for (idx = 0; idx < num; idx++) {
_heV7RoomIntOffsets[idx] = _res->_types[rtRoom]._resources[idx]._roomoffs;
_heV7RoomIntOffsets[idx] = _res->_types[rtRoom][idx]._roomoffs;
}
for (idx = 0; idx < num; idx++) {
// The globsize is currently not being used
/*_res->_types[type]._resources[idx]._globsize =*/ _fileHandle->readUint32LE();
/*_res->_types[type][idx]._globsize =*/ _fileHandle->readUint32LE();
}
return num;
@ -539,8 +539,8 @@ void ResourceManager::allocResTypeData(ResType type, uint32 tag, int num, ResTyp
// If there was data in there, let's clear it out completely. This is important
// in case we are restarting the game.
_types[type]._resources.clear();
_types[type]._resources.resize(num);
_types[type].clear();
_types[type].resize(num);
/*
TODO: Use multiple Resource subclasses, one for each res mode; then,
@ -608,7 +608,7 @@ void ScummEngine::ensureResourceLoaded(ResType type, ResId idx) {
if (type != rtCharset && idx == 0)
return;
if (idx <= _res->_types[type]._resources.size() && _res->_types[type]._resources[idx]._address)
if (idx <= _res->_types[type].size() && _res->_types[type][idx]._address)
return;
loadResource(type, idx);
@ -631,8 +631,8 @@ int ScummEngine::loadResource(ResType type, ResId idx) {
roomNr = getResourceRoomNr(type, idx);
if (idx >= _res->_types[type]._resources.size())
error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type]._resources.size(), roomNr);
if (idx >= _res->_types[type].size())
error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type].size(), roomNr);
if (roomNr == 0)
roomNr = _roomResource;
@ -702,27 +702,27 @@ int ScummEngine::loadResource(ResType type, ResId idx) {
int ScummEngine::getResourceRoomNr(ResType type, ResId idx) {
if (type == rtRoom && _game.heversion < 70)
return idx;
return _res->_types[type]._resources[idx]._roomno;
return _res->_types[type][idx]._roomno;
}
uint32 ScummEngine::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return (_game.version == 8) ? 8 : 0;
}
return _res->_types[type]._resources[idx]._roomoffs;
return _res->_types[type][idx]._roomoffs;
}
uint32 ScummEngine_v70he::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return _heV7RoomIntOffsets[idx];
}
return _res->_types[type]._resources[idx]._roomoffs;
return _res->_types[type][idx]._roomoffs;
}
int ScummEngine::getResourceSize(ResType type, ResId idx) {
byte *ptr = getResourceAddress(type, idx);
assert(ptr);
return _res->_types[type]._resources[idx]._size;
return _res->_types[type][idx]._size;
}
byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
@ -735,11 +735,11 @@ byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
return NULL;
// If the resource is missing, but loadable from the game data files, try to do so.
if (!_res->_types[type]._resources[idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) {
if (!_res->_types[type][idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) {
ensureResourceLoaded(type, idx);
}
ptr = (byte *)_res->_types[type]._resources[idx]._address;
ptr = (byte *)_res->_types[type][idx]._address;
if (!ptr) {
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", nameOfResType(type), idx);
return NULL;
@ -777,9 +777,9 @@ void ResourceManager::increaseExpireCounter() {
void ResourceManager::increaseResourceCounters() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type]._resources.size();
ResId idx = _types[type].size();
while (idx-- > 0) {
byte counter = _types[type]._resources[idx].getResourceCounter();
byte counter = _types[type][idx].getResourceCounter();
if (counter && counter < RF_USAGE_MAX) {
setResourceCounter(type, idx, counter + 1);
}
@ -788,7 +788,7 @@ void ResourceManager::increaseResourceCounters() {
}
void ResourceManager::setResourceCounter(ResType type, ResId idx, byte counter) {
_types[type]._resources[idx].setResourceCounter(counter);
_types[type][idx].setResourceCounter(counter);
}
void ResourceManager::Resource::setResourceCounter(byte counter) {
@ -814,8 +814,8 @@ byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) {
// cases. For instance, Zak tries to reload the intro music
// while it's playing. See bug #1253171.
if (_types[type]._resources[idx]._address && (type == rtSound || type == rtScript || type == rtCostume))
return _types[type]._resources[idx]._address;
if (_types[type][idx]._address && (type == rtSound || type == rtScript || type == rtCostume))
return _types[type][idx]._address;
}
nukeResource(type, idx);
@ -829,8 +829,8 @@ byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) {
_allocatedSize += size;
_types[type]._resources[idx]._address = ptr;
_types[type]._resources[idx]._size = size;
_types[type][idx]._address = ptr;
_types[type][idx]._size = size;
setResourceCounter(type, idx, 1);
return ptr;
}
@ -884,7 +884,7 @@ void ResourceManager::setHeapThreshold(int min, int max) {
}
bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) const {
if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type]._resources.size()) {
if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type].size()) {
error("%s Illegal Glob type %s (%d) num %d", str, nameOfResType(type), type, idx);
return false;
}
@ -892,11 +892,11 @@ bool ResourceManager::validateResource(const char *str, ResType type, ResId idx)
}
void ResourceManager::nukeResource(ResType type, ResId idx) {
byte *ptr = _types[type]._resources[idx]._address;
byte *ptr = _types[type][idx]._address;
if (ptr != NULL) {
debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", nameOfResType(type), idx);
_allocatedSize -= _types[type]._resources[idx]._size;
_types[type]._resources[idx].nuke();
_allocatedSize -= _types[type][idx]._size;
_types[type][idx].nuke();
}
}
@ -928,19 +928,19 @@ int ScummEngine::getResourceDataSize(const byte *ptr) const {
void ResourceManager::lock(ResType type, ResId idx) {
if (!validateResource("Locking", type, idx))
return;
_types[type]._resources[idx].lock();
_types[type][idx].lock();
}
void ResourceManager::unlock(ResType type, ResId idx) {
if (!validateResource("Unlocking", type, idx))
return;
_types[type]._resources[idx].unlock();
_types[type][idx].unlock();
}
bool ResourceManager::isLocked(ResType type, ResId idx) const {
if (!validateResource("isLocked", type, idx))
return false;
return _types[type]._resources[idx].isLocked();
return _types[type][idx].isLocked();
}
void ResourceManager::Resource::lock() {
@ -989,13 +989,13 @@ bool ScummEngine::isResourceInUse(ResType type, ResId idx) const {
void ResourceManager::setModified(ResType type, ResId idx) {
if (!validateResource("Modified", type, idx))
return;
_types[type]._resources[idx].setModified();
_types[type][idx].setModified();
}
bool ResourceManager::isModified(ResType type, ResId idx) const {
if (!validateResource("isModified", type, idx))
return false;
return _types[type]._resources[idx].isModified();
return _types[type][idx].isModified();
}
void ResourceManager::Resource::setModified() {
@ -1030,9 +1030,9 @@ void ResourceManager::expireResources(uint32 size) {
if (_types[type]._mode != kDynamicResTypeMode) {
// Resources of this type can be reloaded from the data files,
// so we can potentially unload them to free memory.
ResId idx = _types[type]._resources.size();
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type]._resources[idx];
Resource &tmp = _types[type][idx];
byte counter = tmp.getResourceCounter();
if (!tmp.isLocked() && counter >= best_counter && tmp._address && !_vm->isResourceInUse(type, idx)) {
best_counter = counter;
@ -1055,12 +1055,12 @@ void ResourceManager::expireResources(uint32 size) {
void ResourceManager::freeResources() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type]._resources.size();
ResId idx = _types[type].size();
while (idx-- > 0) {
if (isResourceLoaded(type, idx))
nukeResource(type, idx);
}
_types[type]._resources.clear();
_types[type].clear();
}
}
@ -1090,16 +1090,16 @@ void ScummEngine::loadPtrToResource(ResType type, ResId idx, const byte *source)
bool ResourceManager::isResourceLoaded(ResType type, ResId idx) const {
if (!validateResource("isResourceLoaded", type, idx))
return false;
return _types[type]._resources[idx]._address != NULL;
return _types[type][idx]._address != NULL;
}
void ResourceManager::resourceStats() {
uint32 lockedSize = 0, lockedNum = 0;
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type]._resources.size();
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type]._resources[idx];
Resource &tmp = _types[type][idx];
if (tmp.isLocked() && tmp._address) {
lockedSize += tmp._size;
lockedNum++;