ENGINES: Cleanup of savegame filenames generation

This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
This commit is contained in:
Paul Gilbert 2020-02-06 21:54:41 -08:00 committed by Paul Gilbert
parent c40adffbdd
commit 9f175c4053
78 changed files with 152 additions and 213 deletions

View file

@ -150,7 +150,8 @@ Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName
_vm->_globals->_saveData->_mapCarPosY = _vm->_objectsMan->_mapCarPosY;
/* Create the savegame */
Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(_vm->generateSaveName(slot));
Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(
_vm->getSaveStateName(slot));
if (!savefile)
return Common::kCreatingFileFailed;
@ -176,7 +177,7 @@ Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName
Common::Error SaveLoadManager::loadGame(int slot) {
// Try and open the save file for reading
Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
_vm->generateSaveName(slot));
_vm->getSaveStateName(slot));
if (!savefile)
return Common::kReadingFailed;
@ -214,7 +215,7 @@ Common::Error SaveLoadManager::loadGame(int slot) {
WARN_UNUSED_RESULT bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail) {
// Try and open the save file for reading
Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
_vm->generateSaveName(slot));
_vm->getSaveStateName(slot));
if (!savefile)
return false;