ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
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78 changed files with 152 additions and 213 deletions
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@ -139,7 +139,7 @@ void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
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}
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Common::Error MacVentureEngine::loadGameState(int slot) {
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Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
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Common::String saveFileName = getSaveStateName(slot);
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Common::InSaveFile *file;
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if(!(file = getSaveFileManager()->openForLoading(saveFileName))) {
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error("ENGINE: Missing savegame file %s", saveFileName.c_str());
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@ -150,7 +150,7 @@ Common::Error MacVentureEngine::loadGameState(int slot) {
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}
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Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
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Common::String saveFileName = getSaveStateName(slot);
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Common::SaveFileManager *manager = getSaveFileManager();
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// HACK Get a real name!
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Common::OutSaveFile *file = manager->openForSaving(saveFileName);
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