SCI32: PQ4 seems to support high resolution too
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3 changed files with 9 additions and 3 deletions
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@ -56,6 +56,8 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
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#ifdef ENABLE_SCI32
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if (g_sci->getGameId() == GID_GK1)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
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if (g_sci->getGameId() == GID_PQ4)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
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#endif
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}
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