ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
This is handled internally now, so r.svr isn't needed anymore
This commit is contained in:
parent
9420cc2faa
commit
9f642074ba
5 changed files with 10 additions and 29 deletions
|
@ -22,14 +22,13 @@
|
|||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
#include "zvision/scripting/actions.h"
|
||||
|
||||
#include "zvision/zvision.h"
|
||||
#include "zvision/scripting/script_manager.h"
|
||||
#include "zvision/graphics/render_manager.h"
|
||||
#include "zvision/sound/zork_raw.h"
|
||||
#include "zvision/video/zork_avi_decoder.h"
|
||||
#include "zvision/file/save_manager.h"
|
||||
#include "zvision/scripting/actions.h"
|
||||
#include "zvision/scripting/menu.h"
|
||||
#include "zvision/scripting/effects/timer_effect.h"
|
||||
#include "zvision/scripting/effects/music_effect.h"
|
||||
|
@ -803,22 +802,6 @@ bool ActionRandom::execute() {
|
|||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ActionRestoreGame
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ActionRestoreGame::ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line) :
|
||||
ResultAction(engine, slotkey) {
|
||||
char buf[128];
|
||||
sscanf(line.c_str(), "%s", buf);
|
||||
_fileName = Common::String(buf);
|
||||
}
|
||||
|
||||
bool ActionRestoreGame::execute() {
|
||||
_engine->getSaveManager()->loadGame(_fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ActionRotateTo
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue