ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
This is handled internally now, so r.svr isn't needed anymore
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5 changed files with 10 additions and 29 deletions
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@ -270,7 +270,9 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis
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// Only used by Zork: Nemesis
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actionList.push_back(new ActionRegion(_engine, slot, args));
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} else if (act.matchString("restore_game", true)) {
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actionList.push_back(new ActionRestoreGame(_engine, slot, args));
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// Only used by ZGI to load the restart game slot, r.svr.
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_engine->getScriptManager()->reset();
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_engine->getScriptManager()->changeLocation('g', 'a', 'r', 'y', 0);
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} else if (act.matchString("rotate_to", true)) {
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actionList.push_back(new ActionRotateTo(_engine, slot, args));
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} else if (act.matchString("save_game", true)) {
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