Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
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parent
950c3451a2
commit
9f93e5bb81
31 changed files with 101 additions and 94 deletions
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@ -303,7 +303,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0) {
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if (_saveMode || !getResultString().isEmpty()) {
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if (_saveMode || !getResultString().empty()) {
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setResult(selItem);
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close();
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}
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@ -316,7 +316,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
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// Disable button if nothing is selected, or (in load mode) if an empty
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// list item is selected. We allow choosing an empty item in save mode
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// because we then just assign a default name.
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
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_chooseButton->draw();
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break;
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default:
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@ -434,7 +434,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0) {
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if (_saveMode || !getResultString().isEmpty()) {
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if (_saveMode || !getResultString().empty()) {
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_list->endEditMode();
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setResult(selItem);
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close();
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@ -498,7 +498,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
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// Disable button if nothing is selected, or (in load mode) if an empty
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// list item is selected. We allow choosing an empty item in save mode
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// because we then just assign a default name.
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
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_chooseButton->draw();
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} break;
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case kCloseCmd:
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@ -608,10 +608,10 @@ void MainMenuDialog::save() {
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_saveDialog->setList(generateSavegameList(_vm, true));
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idx = _saveDialog->runModal();
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if (idx >= 0) {
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const String &result = _saveDialog->getResultString();
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String result(_saveDialog->getResultString());
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char buffer[20];
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const char *str;
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if (result.isEmpty()) {
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if (result.empty()) {
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// If the user was lazy and entered no save name, come up with a default name.
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sprintf(buffer, "Save %d", idx + 1);
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str = buffer;
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