Renamed various container isEmpty() methods to empty() to match STL conventions

svn-id: r21472
This commit is contained in:
Max Horn 2006-03-28 09:42:54 +00:00
parent 950c3451a2
commit 9f93e5bb81
31 changed files with 101 additions and 94 deletions

View file

@ -303,7 +303,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
if (_saveMode || !getResultString().empty()) {
setResult(selItem);
close();
}
@ -316,7 +316,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
break;
default:
@ -434,7 +434,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
if (_saveMode || !getResultString().empty()) {
_list->endEditMode();
setResult(selItem);
close();
@ -498,7 +498,7 @@ void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
_chooseButton->draw();
} break;
case kCloseCmd:
@ -608,10 +608,10 @@ void MainMenuDialog::save() {
_saveDialog->setList(generateSavegameList(_vm, true));
idx = _saveDialog->runModal();
if (idx >= 0) {
const String &result = _saveDialog->getResultString();
String result(_saveDialog->getResultString());
char buffer[20];
const char *str;
if (result.isEmpty()) {
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;