Bugfix for NPC conversations so they'll only stand still when they should, and pause correctly during scripted animations

svn-id: r29445
This commit is contained in:
Paul Gilbert 2007-11-07 09:39:48 +00:00
parent 1a82b2630d
commit 9fc974209b
3 changed files with 13 additions and 13 deletions

View file

@ -1174,7 +1174,7 @@ bool HotspotScript::execute(Hotspot *h) {
param1 = nextVal(scriptData, offset);
debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME_CTR = %d", param1);
h->setTickCtr(param1);
h->setFrameCtr(param1);
h->setHotspotScript(offset);
breakFlag = true;
break;