Bugfix for NPC conversations so they'll only stand still when they should, and pause correctly during scripted animations
svn-id: r29445
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1a82b2630d
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3 changed files with 13 additions and 13 deletions
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@ -1174,7 +1174,7 @@ bool HotspotScript::execute(Hotspot *h) {
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param1 = nextVal(scriptData, offset);
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debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME_CTR = %d", param1);
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h->setTickCtr(param1);
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h->setFrameCtr(param1);
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h->setHotspotScript(offset);
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breakFlag = true;
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break;
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