recompile not needed when switching games
debugger skeleton implemented svn-id: r3442
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16 changed files with 1546 additions and 1382 deletions
63
string.cpp
63
string.cpp
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@ -17,6 +17,10 @@
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*
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* Change Log:
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* $Log$
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* Revision 1.3 2001/10/23 19:51:50 strigeus
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* recompile not needed when switching games
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* debugger skeleton implemented
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*
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* Revision 1.2 2001/10/16 10:01:48 strigeus
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* preliminary DOTT support
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*
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@ -182,39 +186,38 @@ void Scumm::CHARSET_1() {
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if (_vars[VAR_TALK_ACTOR] != 0xFF)
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a = derefActorSafe(_vars[VAR_TALK_ACTOR], "CHARSET_1");
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#if !defined(DOTT)
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if (a && string[0].overhead!=0) {
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string[0].xpos = a->x - camera._curPos + 160;
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if (_majorScummVersion==5) {
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string[0].xpos = a->x - camera._curPos + 160;
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if (_vars[VAR_TALK_STRING_Y] < 0) {
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s = (a->scaley * (int)_vars[VAR_TALK_STRING_Y]) / 0xFF;
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string[0].ypos = ((_vars[VAR_TALK_STRING_Y]-s)>>1) + s - a->elevation + a->y;
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if (_vars[VAR_TALK_STRING_Y] < 0) {
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s = (a->scaley * (int)_vars[VAR_TALK_STRING_Y]) / 0xFF;
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string[0].ypos = ((_vars[VAR_TALK_STRING_Y]-s)>>1) + s - a->elevation + a->y;
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} else {
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string[0].ypos = _vars[VAR_TALK_STRING_Y];
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}
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if (string[0].ypos < 1)
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string[0].ypos = 1;
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if (string[0].xpos < 80)
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string[0].xpos = 80;
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if (string[0].xpos > 240)
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string[0].xpos = 240;
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} else {
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string[0].ypos = _vars[VAR_TALK_STRING_Y];
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s = a->scaley * a->new_1 / 0xFF;
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string[0].ypos = ((a->new_1 - s)>>1) + s - a->elevation + a->y;
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if (string[0].ypos<1)
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string[0].ypos = 1;
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s = a->scalex * a->new_2 / 0xFF;
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string[0].xpos = ((a->new_2 - s)>>1) + s + a->x - camera._curPos + 160;
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if (string[0].xpos < 80)
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string[0].xpos = 80;
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if (string[0].xpos > 240)
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string[0].xpos = 240;
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}
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if (string[0].ypos < 1)
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string[0].ypos = 1;
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}
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if (string[0].xpos < 80)
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string[0].xpos = 80;
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if (string[0].xpos > 240)
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string[0].xpos = 240;
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}
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#else
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if (a && string[0].overhead!=0) {
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s = a->scaley * a->new_1 / 0xFF;
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string[0].ypos = ((a->new_1 - s)>>1) + s - a->elevation + a->y;
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if (string[0].ypos<1)
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string[0].ypos = 1;
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s = a->scalex * a->new_2 / 0xFF;
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string[0].xpos = ((a->new_2 - s)>>1) + s + a->x - camera._curPos + 160;
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if (string[0].xpos < 80)
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string[0].xpos = 80;
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if (string[0].xpos > 240)
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string[0].xpos = 240;
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}
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#endif
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charset._top = string[0].ypos;
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charset._left = string[0].xpos;
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charset._left2 = string[0].xpos;
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@ -489,9 +492,9 @@ byte *Scumm::addMessageToStack(byte *msg) {
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num+=2;
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break;
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case 9:
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#if defined(DOTT)
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//#if defined(DOTT)
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case 10: case 12: case 13: case 14:
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#endif
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//#endif
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*_msgPtrToAdd++ = 0xFF;
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*_msgPtrToAdd++ = chr;
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*_msgPtrToAdd++ = ptr[num++];
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