GRAPHICS: Add a convertTo() function to Surface

This commit is contained in:
Matthew Hoops 2011-06-30 08:12:39 -04:00 committed by Johannes Schickel
parent 9997493e36
commit a004897252
2 changed files with 84 additions and 0 deletions

View file

@ -270,4 +270,77 @@ void Surface::move(int dx, int dy, int height) {
}
}
Graphics::Surface *Surface::convertTo(const PixelFormat &dstFormat, const byte *palette) const {
assert(pixels);
Graphics::Surface *surface = new Graphics::Surface();
// If the target format is the same, just copy
if (format == dstFormat) {
surface->copyFrom(*this);
return surface;
}
if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
error("Surface::convertTo(): Only 2Bpp and 4Bpp supported");
surface->create(w, h, dstFormat);
if (format.bytesPerPixel == 1) {
// Converting from paletted to high color
assert(palette);
for (int y = 0; y < h; y++) {
const byte *srcRow = (byte *)getBasePtr(0, y);
byte *dstRow = (byte *)surface->getBasePtr(0, y);
for (int x = 0; x < w; x++) {
byte index = *srcRow++;
byte r = palette[index * 3];
byte g = palette[index * 3 + 1];
byte b = palette[index * 3 + 2];
uint32 color = dstFormat.RGBToColor(r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow += dstFormat.bytesPerPixel;
}
}
} else {
// Converting from high color to high color
for (int y = 0; y < h; y++) {
const byte *srcRow = (byte *)getBasePtr(0, y);
byte *dstRow = (byte *)surface->getBasePtr(0, y);
for (int x = 0; x < w; x++) {
uint32 srcColor;
if (format.bytesPerPixel == 2)
srcColor = *((uint16 *)srcRow);
else
srcColor = *((uint32 *)srcRow);
srcRow += format.bytesPerPixel;
// Convert that color to the new format
byte r, g, b, a;
format.colorToARGB(srcColor, a, r, g, b);
uint32 color = dstFormat.ARGBToColor(a, r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow += dstFormat.bytesPerPixel;
}
}
}
return surface;
}
} // End of namespace Graphics

View file

@ -134,6 +134,17 @@ struct Surface {
*/
void copyFrom(const Surface &surf);
/**
* Convert the data to another pixel format.
*
* The calling code must call free on the returned surface and then delete
* it.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const;
/**
* Draw a line.
*