ENGINES: Merge saveGameState virtual methods into a single one

This commit is contained in:
Paul Gilbert 2020-02-04 22:13:33 -08:00 committed by Paul Gilbert
parent 1bc068decd
commit a00e44ba6c
123 changed files with 127 additions and 140 deletions

View file

@ -662,10 +662,6 @@ bool Engine::canLoadGameStateCurrently() {
return false;
}
Common::Error Engine::saveGameState(int slot, const Common::String &desc) {
return saveGameState(slot, desc, false);
}
Common::Error Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));