ENGINES: Merge saveGameState virtual methods into a single one
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123 changed files with 127 additions and 140 deletions
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@ -662,10 +662,6 @@ bool Engine::canLoadGameStateCurrently() {
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return false;
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}
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Common::Error Engine::saveGameState(int slot, const Common::String &desc) {
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return saveGameState(slot, desc, false);
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}
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Common::Error Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));
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