MADS: Fix drawing of background elements

This commit is contained in:
Paul Gilbert 2014-05-25 17:42:19 -04:00
parent 6f046eafde
commit a01d502d20

View file

@ -256,7 +256,7 @@ void SpriteSlots::drawBackground() {
if (spriteSlot._depth <= 1) {
frame->copyTo(&scene._backgroundSurface, frame->getTransparencyIndex());
frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
} else if (scene._depthStyle == 0) {
scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface,
100, frame->getTransparencyIndex());