MADS: Fix drawing of background elements
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1 changed files with 1 additions and 1 deletions
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@ -256,7 +256,7 @@ void SpriteSlots::drawBackground() {
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if (spriteSlot._depth <= 1) {
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frame->copyTo(&scene._backgroundSurface, frame->getTransparencyIndex());
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frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
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} else if (scene._depthStyle == 0) {
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scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface,
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100, frame->getTransparencyIndex());
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