GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
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8 changed files with 14 additions and 56 deletions
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@ -55,7 +55,6 @@ void L1_GetImage() {
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}
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const char *bitmapName = lua_getstring(nameObj);
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Bitmap *b = g_resourceloader->loadBitmap(bitmapName);
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g_grim->registerBitmap(b);
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lua_pushusertag(b->getId(), MKTAG('V','B','U','F'));
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}
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