GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12

This commit is contained in:
Giulio Camuffo 2011-05-08 18:39:28 +02:00
parent 513f310072
commit a02740f77d
8 changed files with 14 additions and 56 deletions

View file

@ -55,7 +55,6 @@ void L1_GetImage() {
}
const char *bitmapName = lua_getstring(nameObj);
Bitmap *b = g_resourceloader->loadBitmap(bitmapName);
g_grim->registerBitmap(b);
lua_pushusertag(b->getId(), MKTAG('V','B','U','F'));
}