SHERLOCK: remove transBlitFromUnscaled3DO

This commit is contained in:
Martin Kiewitz 2015-06-12 11:11:55 +02:00
parent 5f2218c326
commit a08b0b9e59
4 changed files with 41 additions and 48 deletions

View file

@ -201,10 +201,10 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay
// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
// since we don't want the offsets in the image file to be used, just the explicit position we specify
if (!fadeActive) {
screen.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
screen.transBlitFrom(images[imageFrame]._frame, pt);
} else {
// Fade active, blit to backbuffer1
screen._backBuffer1.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt);
}
} else {
// At this point, either the sprites for the frame has been complete, or there weren't any sprites