SHERLOCK: remove transBlitFromUnscaled3DO
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4 changed files with 41 additions and 48 deletions
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@ -201,10 +201,10 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay
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// Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame,
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// since we don't want the offsets in the image file to be used, just the explicit position we specify
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if (!fadeActive) {
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screen.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
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screen.transBlitFrom(images[imageFrame]._frame, pt);
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} else {
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// Fade active, blit to backbuffer1
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screen._backBuffer1.transBlitFromUnscaled3DO(images[imageFrame]._frame, pt);
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screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt);
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}
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} else {
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// At this point, either the sprites for the frame has been complete, or there weren't any sprites
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