SAGA2: Fix RestartGame
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1 changed files with 2 additions and 9 deletions
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@ -555,15 +555,8 @@ void cleanupGameState(void) {
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#endif
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#endif
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void checkRestartGame(const char *exeName) {
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void checkRestartGame(const char *exeName) {
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#if 0
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Common::String saveRestart = g_vm->getSavegameFile(999);
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char saveRestart[260];
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g_vm->saveGameState(999, saveRestart, true);
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g_vm->getSavegameFile(999, saveRestart);
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if (!fileExists(saveRestart) ||
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(getFileDate(exeName) > getFileDate(saveRestart)))
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saveGameState(999, saveRestart);
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#endif
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warning("STUB: checkRestartGame()");
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}
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}
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