replace agi/list.h by Common::List

svn-id: r22658
This commit is contained in:
Willem Jan Palenstijn 2006-05-26 11:28:03 +00:00
parent 91cd652f1d
commit a11eddeb0b

View file

@ -23,11 +23,11 @@
*/
#include "agi/agi.h"
#include "agi/list.h"
#include "agi/sprite.h"
#include "agi/graphics.h"
#include "agi/text.h"
#include "agi/savegame.h"
#include "common/list.h"
namespace Agi {
@ -38,8 +38,7 @@ namespace Agi {
* circular lists, one for updating and other for non-updating sprites.
*/
struct sprite {
struct list_head list;
struct vt_entry *v; /**< pointer to view table entry */
vt_entry *v; /**< pointer to view table entry */
int16 x_pos; /**< x coordinate of the sprite */
int16 y_pos; /**< y coordinate of the sprite */
int16 x_size; /**< width of the sprite */
@ -78,6 +77,9 @@ static void *pool_alloc(int size) {
return x;
}
/* Note: it's critical that pool_release() is called in the exact
reverse order of pool_alloc()
*/
static void pool_release(void *s) {
pool_top = (uint8 *)s;
}
@ -136,7 +138,7 @@ static void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int
#define X_FACT 2 /* Horizontal hires factor */
static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
static int blit_hires_cel(int x, int y, int spr, view_cel *c) {
uint8 *q = NULL;
uint8 *h0, *h, *end;
int i, j, t, m, col;
@ -168,7 +170,7 @@ static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
return hidden;
}
static int blit_cel(int x, int y, int spr, struct view_cel *c) {
static int blit_cel(int x, int y, int spr, view_cel *c) {
uint8 *p0, *p, *q = NULL, *end;
int i, j, t, m, col;
int hidden = true;
@ -212,7 +214,7 @@ static int blit_cel(int x, int y, int spr, struct view_cel *c) {
return hidden;
}
static void objs_savearea(struct sprite *s) {
static void objs_savearea(sprite *s) {
int y;
int16 x_pos = s->x_pos, y_pos = s->y_pos;
int16 x_size = s->x_size, y_size = s->y_size;
@ -252,7 +254,7 @@ static void objs_savearea(struct sprite *s) {
}
}
static void objs_restorearea(struct sprite *s) {
static void objs_restorearea(sprite *s) {
int y, offset;
int16 x_pos = s->x_pos, y_pos = s->y_pos;
int16 x_size = s->x_size, y_size = s->y_size;
@ -301,13 +303,15 @@ static void objs_restorearea(struct sprite *s) {
* Sprite management functions
*/
static LIST_HEAD(spr_upd_head);
static LIST_HEAD(spr_nonupd_head);
typedef Common::List<sprite*> SpriteList;
static SpriteList spr_upd;
static SpriteList spr_nonupd;
/**
* Condition to determine whether a sprite will be in the 'updating' list.
*/
static int test_updating(struct vt_entry *v) {
static int test_updating(vt_entry *v) {
/* Sanity check (see bug #779302) */
if (~game.dir_view[v->current_view].flags & RES_LOADED)
return 0;
@ -318,7 +322,7 @@ static int test_updating(struct vt_entry *v) {
/**
* Condition to determine whether a sprite will be in the 'non-updating' list.
*/
static int test_not_updating(struct vt_entry *v) {
static int test_not_updating(vt_entry *v) {
/* Sanity check (see bug #779302) */
if (~game.dir_view[v->current_view].flags & RES_LOADED)
return 0;
@ -346,10 +350,9 @@ static INLINE int prio_to_y(int p) {
/**
* Create and initialize a new sprite structure.
*/
static struct sprite *new_sprite(struct vt_entry *v) {
struct sprite *s;
s = (struct sprite *)pool_alloc(sizeof(struct sprite));
static sprite *new_sprite(vt_entry *v) {
sprite *s;
s = (sprite *)pool_alloc(sizeof(sprite));
if (s == NULL)
return NULL;
@ -368,21 +371,18 @@ static struct sprite *new_sprite(struct vt_entry *v) {
/**
* Insert sprite in the specified sprite list.
*/
static void spr_addlist(struct list_head *head, struct vt_entry *v) {
struct sprite *s;
s = new_sprite(v);
list_add_tail(&s->list, head);
static void spr_addlist(SpriteList& l, vt_entry *v) {
sprite *s = new_sprite(v);
l.push_back(s);
}
/**
* Sort sprites from lower y values to build a sprite list.
*/
static struct list_head *build_list(struct list_head *head,
int (*test) (struct vt_entry *)) {
static void build_list(SpriteList& l, int (*test) (vt_entry *)) {
int i, j, k;
struct vt_entry *v;
struct vt_entry *entry[0x100];
vt_entry *v;
vt_entry *entry[0x100];
int y_val[0x100];
int min_y = 0xff, min_index = 0;
@ -411,51 +411,48 @@ static struct list_head *build_list(struct list_head *head,
}
y_val[min_index] = 0xff;
spr_addlist(head, entry[min_index]);
spr_addlist(l, entry[min_index]);
}
return head;
}
/**
* Build list of updating sprites.
*/
static struct list_head *build_upd_blitlist() {
return build_list(&spr_upd_head, test_updating);
static void build_upd_blitlist() {
build_list(spr_upd, test_updating);
}
/**
* Build list of non-updating sprites.
*/
static struct list_head *build_nonupd_blitlist() {
return build_list(&spr_nonupd_head, test_not_updating);
static void build_nonupd_blitlist() {
build_list(spr_nonupd, test_not_updating);
}
/**
* Clear the given sprite list.
*/
static void free_list(struct list_head *head) {
struct list_head *h;
struct sprite *s;
list_for_each(h, head, prev) {
s = list_entry(h, struct sprite, list);
list_del(h);
static void free_list(SpriteList& l) {
SpriteList::iterator i;
for (i = l.end(); i != l.begin();) {
--i;
sprite* s = *i;
pool_release(s->hires);
pool_release(s->buffer);
pool_release(s);
}
l.clear();
}
/**
* Copy sprites from the pic buffer to the screen buffer, and check if
* sprites of the given list have moved.
*/
static void commit_sprites(struct list_head *head) {
struct list_head *pos;
list_for_each(pos, head, next) {
struct sprite *s = list_entry(pos, struct sprite, list);
static void commit_sprites(SpriteList& l) {
SpriteList::iterator i;
for (i = l.begin(); i != l.end(); ++i) {
sprite *s = *i;
int x1, y1, x2, y2, w, h;
w = (s->v->cel_data->width > s->v->cel_data_2->width) ?
@ -502,26 +499,25 @@ static void commit_sprites(struct list_head *head) {
/**
* Erase all sprites in the given list.
*/
static void erase_sprites(struct list_head *head) {
struct list_head *h;
list_for_each(h, head, prev) {
struct sprite *s = list_entry(h, struct sprite, list);
static void erase_sprites(SpriteList& l) {
SpriteList::iterator i;
for (i = l.end(); i != l.begin(); ) {
--i;
sprite *s = *i;
objs_restorearea(s);
}
free_list(head);
free_list(l);
}
/**
* Blit all sprites in the given list.
*/
static void blit_sprites(struct list_head *head) {
struct list_head *h = NULL;
static void blit_sprites(SpriteList& l) {
int hidden;
list_for_each(h, head, next) {
struct sprite *s = list_entry(h, struct sprite, list);
SpriteList::iterator i;
for (i = l.begin(); i != l.end(); ++i) {
sprite *s = *i;
objs_savearea(s);
debugC(8, kDebugLevelSprites, "s->v->entry = %d (prio %d)", s->v->entry, s->v->priority);
hidden = blit_cel(s->x_pos, s->y_pos, s->v->priority, s->v->cel_data);
@ -536,11 +532,11 @@ static void blit_sprites(struct list_head *head) {
*/
void commit_upd_sprites() {
commit_sprites(&spr_upd_head);
commit_sprites(spr_upd);
}
void commit_nonupd_sprites() {
commit_sprites(&spr_nonupd_head);
commit_sprites(spr_nonupd);
}
/* check moves in both lists */
@ -559,7 +555,7 @@ void commit_both() {
* @see erase_both()
*/
void erase_upd_sprites() {
erase_sprites(&spr_upd_head);
erase_sprites(spr_upd);
}
/**
@ -572,7 +568,7 @@ void erase_upd_sprites() {
* @see erase_both()
*/
void erase_nonupd_sprites() {
erase_sprites(&spr_nonupd_head);
erase_sprites(spr_nonupd);
}
/**
@ -599,7 +595,8 @@ void erase_both() {
*/
void blit_upd_sprites() {
debugC(7, kDebugLevelSprites, "blit updating");
blit_sprites(build_upd_blitlist());
build_upd_blitlist();
blit_sprites(spr_upd);
}
/**
@ -612,7 +609,8 @@ void blit_upd_sprites() {
*/
void blit_nonupd_sprites() {
debugC(7, kDebugLevelSprites, "blit non-updating");
blit_sprites(build_nonupd_blitlist());
build_nonupd_blitlist();
blit_sprites(spr_nonupd);
}
/**
@ -642,7 +640,7 @@ void blit_both() {
* @param mar if < 4, create a margin around the the base of the cel
*/
void add_to_pic(int view, int loop, int cel, int x, int y, int pri, int mar) {
struct view_cel *c = NULL;
view_cel *c = NULL;
int x1, y1, x2, y2, y3;
uint8 *p1, *p2;
@ -733,8 +731,8 @@ void add_to_pic(int view, int loop, int cel, int x, int y, int pri, int mar) {
* @param n Number of the object to show
*/
void show_obj(int n) {
struct view_cel *c;
struct sprite s;
view_cel *c;
sprite s;
int x1, y1, x2, y2;
agi_load_resource(rVIEW, n);