replace agi/list.h by Common::List
svn-id: r22658
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parent
91cd652f1d
commit
a11eddeb0b
1 changed files with 61 additions and 63 deletions
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@ -23,11 +23,11 @@
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*/
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#include "agi/agi.h"
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#include "agi/list.h"
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#include "agi/sprite.h"
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#include "agi/graphics.h"
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#include "agi/text.h"
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#include "agi/savegame.h"
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#include "common/list.h"
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namespace Agi {
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@ -38,8 +38,7 @@ namespace Agi {
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* circular lists, one for updating and other for non-updating sprites.
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*/
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struct sprite {
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struct list_head list;
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struct vt_entry *v; /**< pointer to view table entry */
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vt_entry *v; /**< pointer to view table entry */
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int16 x_pos; /**< x coordinate of the sprite */
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int16 y_pos; /**< y coordinate of the sprite */
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int16 x_size; /**< width of the sprite */
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@ -78,6 +77,9 @@ static void *pool_alloc(int size) {
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return x;
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}
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/* Note: it's critical that pool_release() is called in the exact
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reverse order of pool_alloc()
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*/
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static void pool_release(void *s) {
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pool_top = (uint8 *)s;
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}
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@ -136,7 +138,7 @@ static void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int
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#define X_FACT 2 /* Horizontal hires factor */
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static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
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static int blit_hires_cel(int x, int y, int spr, view_cel *c) {
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uint8 *q = NULL;
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uint8 *h0, *h, *end;
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int i, j, t, m, col;
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@ -168,7 +170,7 @@ static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
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return hidden;
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}
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static int blit_cel(int x, int y, int spr, struct view_cel *c) {
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static int blit_cel(int x, int y, int spr, view_cel *c) {
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uint8 *p0, *p, *q = NULL, *end;
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int i, j, t, m, col;
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int hidden = true;
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@ -212,7 +214,7 @@ static int blit_cel(int x, int y, int spr, struct view_cel *c) {
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return hidden;
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}
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static void objs_savearea(struct sprite *s) {
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static void objs_savearea(sprite *s) {
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int y;
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int16 x_pos = s->x_pos, y_pos = s->y_pos;
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int16 x_size = s->x_size, y_size = s->y_size;
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@ -252,7 +254,7 @@ static void objs_savearea(struct sprite *s) {
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}
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}
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static void objs_restorearea(struct sprite *s) {
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static void objs_restorearea(sprite *s) {
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int y, offset;
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int16 x_pos = s->x_pos, y_pos = s->y_pos;
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int16 x_size = s->x_size, y_size = s->y_size;
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@ -301,13 +303,15 @@ static void objs_restorearea(struct sprite *s) {
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* Sprite management functions
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*/
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static LIST_HEAD(spr_upd_head);
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static LIST_HEAD(spr_nonupd_head);
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typedef Common::List<sprite*> SpriteList;
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static SpriteList spr_upd;
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static SpriteList spr_nonupd;
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/**
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* Condition to determine whether a sprite will be in the 'updating' list.
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*/
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static int test_updating(struct vt_entry *v) {
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static int test_updating(vt_entry *v) {
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/* Sanity check (see bug #779302) */
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if (~game.dir_view[v->current_view].flags & RES_LOADED)
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return 0;
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@ -318,7 +322,7 @@ static int test_updating(struct vt_entry *v) {
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/**
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* Condition to determine whether a sprite will be in the 'non-updating' list.
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*/
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static int test_not_updating(struct vt_entry *v) {
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static int test_not_updating(vt_entry *v) {
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/* Sanity check (see bug #779302) */
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if (~game.dir_view[v->current_view].flags & RES_LOADED)
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return 0;
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@ -346,10 +350,9 @@ static INLINE int prio_to_y(int p) {
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/**
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* Create and initialize a new sprite structure.
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*/
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static struct sprite *new_sprite(struct vt_entry *v) {
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struct sprite *s;
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s = (struct sprite *)pool_alloc(sizeof(struct sprite));
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static sprite *new_sprite(vt_entry *v) {
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sprite *s;
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s = (sprite *)pool_alloc(sizeof(sprite));
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if (s == NULL)
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return NULL;
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@ -368,21 +371,18 @@ static struct sprite *new_sprite(struct vt_entry *v) {
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/**
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* Insert sprite in the specified sprite list.
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*/
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static void spr_addlist(struct list_head *head, struct vt_entry *v) {
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struct sprite *s;
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s = new_sprite(v);
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list_add_tail(&s->list, head);
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static void spr_addlist(SpriteList& l, vt_entry *v) {
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sprite *s = new_sprite(v);
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l.push_back(s);
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}
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/**
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* Sort sprites from lower y values to build a sprite list.
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*/
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static struct list_head *build_list(struct list_head *head,
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int (*test) (struct vt_entry *)) {
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static void build_list(SpriteList& l, int (*test) (vt_entry *)) {
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int i, j, k;
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struct vt_entry *v;
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struct vt_entry *entry[0x100];
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vt_entry *v;
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vt_entry *entry[0x100];
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int y_val[0x100];
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int min_y = 0xff, min_index = 0;
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@ -411,51 +411,48 @@ static struct list_head *build_list(struct list_head *head,
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}
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y_val[min_index] = 0xff;
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spr_addlist(head, entry[min_index]);
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spr_addlist(l, entry[min_index]);
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}
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return head;
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}
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/**
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* Build list of updating sprites.
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*/
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static struct list_head *build_upd_blitlist() {
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return build_list(&spr_upd_head, test_updating);
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static void build_upd_blitlist() {
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build_list(spr_upd, test_updating);
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}
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/**
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* Build list of non-updating sprites.
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*/
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static struct list_head *build_nonupd_blitlist() {
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return build_list(&spr_nonupd_head, test_not_updating);
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static void build_nonupd_blitlist() {
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build_list(spr_nonupd, test_not_updating);
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}
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/**
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* Clear the given sprite list.
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*/
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static void free_list(struct list_head *head) {
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struct list_head *h;
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struct sprite *s;
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list_for_each(h, head, prev) {
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s = list_entry(h, struct sprite, list);
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list_del(h);
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static void free_list(SpriteList& l) {
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SpriteList::iterator i;
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for (i = l.end(); i != l.begin();) {
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--i;
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sprite* s = *i;
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pool_release(s->hires);
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pool_release(s->buffer);
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pool_release(s);
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}
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l.clear();
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}
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/**
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* Copy sprites from the pic buffer to the screen buffer, and check if
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* sprites of the given list have moved.
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*/
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static void commit_sprites(struct list_head *head) {
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struct list_head *pos;
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list_for_each(pos, head, next) {
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struct sprite *s = list_entry(pos, struct sprite, list);
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static void commit_sprites(SpriteList& l) {
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SpriteList::iterator i;
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for (i = l.begin(); i != l.end(); ++i) {
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sprite *s = *i;
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int x1, y1, x2, y2, w, h;
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w = (s->v->cel_data->width > s->v->cel_data_2->width) ?
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@ -502,26 +499,25 @@ static void commit_sprites(struct list_head *head) {
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/**
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* Erase all sprites in the given list.
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*/
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static void erase_sprites(struct list_head *head) {
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struct list_head *h;
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list_for_each(h, head, prev) {
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struct sprite *s = list_entry(h, struct sprite, list);
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static void erase_sprites(SpriteList& l) {
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SpriteList::iterator i;
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for (i = l.end(); i != l.begin(); ) {
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--i;
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sprite *s = *i;
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objs_restorearea(s);
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}
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free_list(head);
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free_list(l);
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}
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/**
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* Blit all sprites in the given list.
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*/
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static void blit_sprites(struct list_head *head) {
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struct list_head *h = NULL;
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static void blit_sprites(SpriteList& l) {
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int hidden;
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list_for_each(h, head, next) {
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struct sprite *s = list_entry(h, struct sprite, list);
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SpriteList::iterator i;
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for (i = l.begin(); i != l.end(); ++i) {
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sprite *s = *i;
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objs_savearea(s);
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debugC(8, kDebugLevelSprites, "s->v->entry = %d (prio %d)", s->v->entry, s->v->priority);
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hidden = blit_cel(s->x_pos, s->y_pos, s->v->priority, s->v->cel_data);
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@ -536,11 +532,11 @@ static void blit_sprites(struct list_head *head) {
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*/
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void commit_upd_sprites() {
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commit_sprites(&spr_upd_head);
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commit_sprites(spr_upd);
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}
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void commit_nonupd_sprites() {
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commit_sprites(&spr_nonupd_head);
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commit_sprites(spr_nonupd);
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}
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/* check moves in both lists */
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@ -559,7 +555,7 @@ void commit_both() {
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* @see erase_both()
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*/
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void erase_upd_sprites() {
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erase_sprites(&spr_upd_head);
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erase_sprites(spr_upd);
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}
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/**
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@ -572,7 +568,7 @@ void erase_upd_sprites() {
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* @see erase_both()
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*/
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void erase_nonupd_sprites() {
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erase_sprites(&spr_nonupd_head);
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erase_sprites(spr_nonupd);
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}
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/**
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@ -599,7 +595,8 @@ void erase_both() {
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*/
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void blit_upd_sprites() {
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debugC(7, kDebugLevelSprites, "blit updating");
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blit_sprites(build_upd_blitlist());
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build_upd_blitlist();
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blit_sprites(spr_upd);
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}
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/**
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*/
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void blit_nonupd_sprites() {
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debugC(7, kDebugLevelSprites, "blit non-updating");
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blit_sprites(build_nonupd_blitlist());
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build_nonupd_blitlist();
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blit_sprites(spr_nonupd);
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}
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/**
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@ -642,7 +640,7 @@ void blit_both() {
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* @param mar if < 4, create a margin around the the base of the cel
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*/
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void add_to_pic(int view, int loop, int cel, int x, int y, int pri, int mar) {
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struct view_cel *c = NULL;
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view_cel *c = NULL;
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int x1, y1, x2, y2, y3;
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uint8 *p1, *p2;
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* @param n Number of the object to show
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*/
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void show_obj(int n) {
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struct view_cel *c;
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struct sprite s;
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view_cel *c;
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sprite s;
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int x1, y1, x2, y2;
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agi_load_resource(rVIEW, n);
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