simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further
svn-id: r13438
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d25da64937
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6 changed files with 73 additions and 123 deletions
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@ -1439,20 +1439,18 @@ void ScummEngine_v6he::decodeParseString(int m, int n) {
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_string[m].no_talk_anim = true;
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break;
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case 75: // SO_TEXTSTRING
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translateText(_scriptPointer, _transText);
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switch (m) {
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case 0:
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actorTalk(_scriptPointer);
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break;
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case 1:
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drawString(1, _transText);
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drawString(1, _scriptPointer);
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break;
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case 2:
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unkMessage1(_transText);
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unkMessage1(_scriptPointer);
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break;
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case 3:
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unkMessage2(_transText);
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unkMessage2(_scriptPointer);
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break;
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}
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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