o Implemented pDrawLetter

o F5 now can be used to open menu
o Minor cleanup

svn-id: r17414
This commit is contained in:
Eugene Sandulenko 2005-04-06 14:33:31 +00:00
parent 224b2afbf1
commit a1769f0eae
4 changed files with 32 additions and 17 deletions

View file

@ -65,7 +65,31 @@ void VGAVideoDriver::putPixel(int16 x, int16 y, byte color, SurfaceDesc *dest) {
} }
void VGAVideoDriver::drawLetter(char item, int16 x, int16 y, FontDesc *fontDesc, byte color1, byte color2, byte transp, SurfaceDesc *dest) { void VGAVideoDriver::drawLetter(char item, int16 x, int16 y, FontDesc *fontDesc, byte color1, byte color2, byte transp, SurfaceDesc *dest) {
STUB_FUNC; byte *src, *dst;
uint16 data;
int i, j;
src = (byte *)fontDesc->dataPtr + (item - fontDesc->startItem) * (fontDesc->itemSize & 0xff);
dst = dest->vidPtr + x + dest->width * y;
for (i = 0; i < fontDesc->itemHeight; i++) {
data = READ_BE_UINT16(src);
src += 2;
if (fontDesc->itemSize <= 8)
src--;
for (j = 0; j < fontDesc->itemWidth; j++) {
if (data & 0x8000) {
*dst = color2;
} else {
if (color1 == 0)
*dst = transp;
}
dst++;
data <<= 1;
}
dst += dest->width - fontDesc->itemWidth;
}
} }
void VGAVideoDriver::drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1, int16 y1, byte color) { void VGAVideoDriver::drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1, int16 y1, byte color) {

View file

@ -840,7 +840,6 @@ int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 ba
case 0x3c00: // F2 case 0x3c00: // F2
case 0x3d00: // F3 case 0x3d00: // F3
case 0x3e00: // F4 case 0x3e00: // F4
case 0x3f00: // F5
case 0x4000: // F6 case 0x4000: // F6
case 0x4100: // F7 case 0x4100: // F7
case 0x4200: // F8 case 0x4200: // F8
@ -1693,6 +1692,7 @@ void game_loadImFile(void) {
char path[20]; char path[20];
int16 handle; int16 handle;
// If demo
if (game_totFileData[0x3d] != 0 && game_totFileData[0x3b] == 0) if (game_totFileData[0x3d] != 0 && game_totFileData[0x3b] == 0)
return; return;

View file

@ -146,7 +146,7 @@ void inter_printText(void) {
char buf[60]; char buf[60];
int16 i; int16 i;
debug(0, "inter_printText"); debug(3, "inter_printText");
draw_destSpriteX = parse_parseValExpr(); draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr();
@ -811,9 +811,9 @@ void inter_loadCursor(void) {
debug(0, "inter_loadCursor"); debug(0, "inter_loadCursor");
id = inter_load16(); id = inter_load16();
index = *inter_execPtr++; index = *inter_execPtr++;
itemPtr = &game_totResourceTable->items[id]; itemPtr = &game_totResourceTable->items[id];
offset = itemPtr->offset; offset = itemPtr->offset;
if (offset >= 0) { if (offset >= 0) {
dataBuf = dataBuf =
((char *)game_totResourceTable) + szGame_TotResTable + ((char *)game_totResourceTable) + szGame_TotResTable +
@ -895,7 +895,6 @@ void inter_storeKey(int16 key) {
else if ((key & 0xff) != 0) else if ((key & 0xff) != 0)
key &= 0xff; key &= 0xff;
debug(0, "key: %d", key);
WRITE_LE_UINT32(inter_variables, key); WRITE_LE_UINT32(inter_variables, key);
if (key != 0) if (key != 0)

View file

@ -47,9 +47,9 @@ int16 util_translateKey(int16 key) {
int16 from; int16 from;
int16 to; int16 to;
} keys[] = { } keys[] = {
{8, 0xe08 }, // Backspace {8, 0x0e08}, // Backspace
{13, 0x1C0D }, // Enter {13, 0x1C0D}, // Enter
{27, 0x11b }, // ESC {27, 0x011b}, // ESC
{127, 0x5300}, // Del {127, 0x5300}, // Del
{273, 0x4800}, // Up arrow {273, 0x4800}, // Up arrow
{274, 0x5000}, // Down arrow {274, 0x5000}, // Down arrow
@ -59,7 +59,7 @@ int16 util_translateKey(int16 key) {
{283, 0x3c00}, // F2 {283, 0x3c00}, // F2
{284, 0x3d00}, // F3 {284, 0x3d00}, // F3
{285, 0x3E00}, // F4 {285, 0x3E00}, // F4
{286, 0x3F00}, // F5 {286, 0x011b}, // F5
{287, 0x4000}, // F6 {287, 0x4000}, // F6
{288, 0x4100}, // F7 {288, 0x4100}, // F7
{289, 0x4200}, // F8 {289, 0x4200}, // F8
@ -136,19 +136,11 @@ void util_processInput() {
} }
void util_getMouseState(int16 *pX, int16 *pY, int16 *pButtons) { void util_getMouseState(int16 *pX, int16 *pY, int16 *pButtons) {
// int16 x = 0;
// int16 y = 0;
// int16 buttons = 0;
*pX = _mouseX; *pX = _mouseX;
*pY = _mouseY; *pY = _mouseY;
if (pButtons != 0) if (pButtons != 0)
*pButtons = _mouseButtons; *pButtons = _mouseButtons;
// if (pX != 0)
// *pX = x >> mouseXShift;
// if (pY != 0)
// *pY = y >> mouseYShift;
} }
void util_setMousePos(int16 x, int16 y) { void util_setMousePos(int16 x, int16 y) {