o Implemented pDrawLetter
o F5 now can be used to open menu o Minor cleanup svn-id: r17414
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224b2afbf1
commit
a1769f0eae
4 changed files with 32 additions and 17 deletions
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@ -65,7 +65,31 @@ void VGAVideoDriver::putPixel(int16 x, int16 y, byte color, SurfaceDesc *dest) {
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}
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void VGAVideoDriver::drawLetter(char item, int16 x, int16 y, FontDesc *fontDesc, byte color1, byte color2, byte transp, SurfaceDesc *dest) {
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STUB_FUNC;
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byte *src, *dst;
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uint16 data;
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int i, j;
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src = (byte *)fontDesc->dataPtr + (item - fontDesc->startItem) * (fontDesc->itemSize & 0xff);
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dst = dest->vidPtr + x + dest->width * y;
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for (i = 0; i < fontDesc->itemHeight; i++) {
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data = READ_BE_UINT16(src);
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src += 2;
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if (fontDesc->itemSize <= 8)
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src--;
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for (j = 0; j < fontDesc->itemWidth; j++) {
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if (data & 0x8000) {
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*dst = color2;
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} else {
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if (color1 == 0)
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*dst = transp;
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}
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dst++;
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data <<= 1;
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}
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dst += dest->width - fontDesc->itemWidth;
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}
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}
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void VGAVideoDriver::drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1, int16 y1, byte color) {
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@ -840,7 +840,6 @@ int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 ba
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case 0x3c00: // F2
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case 0x3d00: // F3
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case 0x3e00: // F4
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case 0x3f00: // F5
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case 0x4000: // F6
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case 0x4100: // F7
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case 0x4200: // F8
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@ -1693,6 +1692,7 @@ void game_loadImFile(void) {
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char path[20];
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int16 handle;
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// If demo
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if (game_totFileData[0x3d] != 0 && game_totFileData[0x3b] == 0)
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return;
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@ -146,7 +146,7 @@ void inter_printText(void) {
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char buf[60];
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int16 i;
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debug(0, "inter_printText");
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debug(3, "inter_printText");
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draw_destSpriteX = parse_parseValExpr();
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draw_destSpriteY = parse_parseValExpr();
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@ -811,9 +811,9 @@ void inter_loadCursor(void) {
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debug(0, "inter_loadCursor");
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id = inter_load16();
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index = *inter_execPtr++;
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itemPtr = &game_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (offset >= 0) {
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dataBuf =
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((char *)game_totResourceTable) + szGame_TotResTable +
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@ -895,7 +895,6 @@ void inter_storeKey(int16 key) {
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else if ((key & 0xff) != 0)
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key &= 0xff;
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debug(0, "key: %d", key);
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WRITE_LE_UINT32(inter_variables, key);
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if (key != 0)
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16
gob/util.cpp
16
gob/util.cpp
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@ -47,9 +47,9 @@ int16 util_translateKey(int16 key) {
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int16 from;
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int16 to;
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} keys[] = {
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{8, 0xe08 }, // Backspace
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{13, 0x1C0D }, // Enter
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{27, 0x11b }, // ESC
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{8, 0x0e08}, // Backspace
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{13, 0x1C0D}, // Enter
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{27, 0x011b}, // ESC
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{127, 0x5300}, // Del
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{273, 0x4800}, // Up arrow
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{274, 0x5000}, // Down arrow
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@ -59,7 +59,7 @@ int16 util_translateKey(int16 key) {
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{283, 0x3c00}, // F2
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{284, 0x3d00}, // F3
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{285, 0x3E00}, // F4
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{286, 0x3F00}, // F5
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{286, 0x011b}, // F5
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{287, 0x4000}, // F6
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{288, 0x4100}, // F7
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{289, 0x4200}, // F8
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@ -136,19 +136,11 @@ void util_processInput() {
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}
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void util_getMouseState(int16 *pX, int16 *pY, int16 *pButtons) {
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// int16 x = 0;
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// int16 y = 0;
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// int16 buttons = 0;
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*pX = _mouseX;
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*pY = _mouseY;
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if (pButtons != 0)
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*pButtons = _mouseButtons;
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// if (pX != 0)
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// *pX = x >> mouseXShift;
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// if (pY != 0)
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// *pY = y >> mouseYShift;
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}
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void util_setMousePos(int16 x, int16 y) {
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